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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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physics_server_2d_wrap_mt.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Only print physics sync warning on dev builds to avoid warning spam from usin...
clayjohn
2024-07-12
1
-0
/
+4
*
Apply additional fixes to servers' threading
Pedro J. Estébanez
2024-05-08
1
-6
/
+3
*
Use WorkerThreadPool for Server threads
Juan Linietsky
2024-04-10
1
-18
/
+20
*
Remove traces of the extinct RID preallocate feature
Pedro J. Estébanez
2023-12-28
1
-1
/
+0
*
Update PinJoint2D API with angle limits and motor speed
Dragos Daian
2023-09-26
1
-0
/
+3
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add `area_get_collision_layer` and `area_get_collision_mask`
Mansur Isaev
2022-09-25
1
-1
/
+4
*
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...
Ricardo Buring
2022-09-15
1
-1
/
+1
*
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-08-18
1
-0
/
+3
*
Rename variable names for some singletons
Aaron Franke
2022-04-26
1
-11
/
+11
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-10
1
-9
/
+15
*
Update space parameters in 2D and 3D
PouleyKetchoupp
2021-12-03
1
-1
/
+0
*
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-09
1
-3
/
+0
*
Use `Callable` in Area monitor callback
rafallus
2021-11-01
1
-2
/
+2
*
Remove unimplemented methods
Marcel Admiraal
2021-10-21
1
-2
/
+0
*
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
1
-0
/
+333