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path: root/servers/physics_server_2d_wrap_mt.h
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* Only print physics sync warning on dev builds to avoid warning spam from usin...clayjohn2024-07-121-0/+4
* Apply additional fixes to servers' threadingPedro J. Estébanez2024-05-081-6/+3
* Use WorkerThreadPool for Server threadsJuan Linietsky2024-04-101-18/+20
* Remove traces of the extinct RID preallocate featurePedro J. Estébanez2023-12-281-1/+0
* Update PinJoint2D API with angle limits and motor speedDragos Daian2023-09-261-0/+3
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Add `area_get_collision_layer` and `area_get_collision_mask`Mansur Isaev2022-09-251-1/+4
* PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...Ricardo Buring2022-09-151-1/+1
* Add collision weight to PhysicsBody for penetrations must be avoidedSilc Renew2022-08-181-0/+3
* Rename variable names for some singletonsAaron Franke2022-04-261-11/+11
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Improve RigidDynamicBody force and torque APIPouleyKetchoupp2021-12-101-9/+15
* Update space parameters in 2D and 3DPouleyKetchoupp2021-12-031-1/+0
* Separate space override modes for gravity/damping in AreaPouleyKetchoupp2021-11-091-3/+0
* Use `Callable` in Area monitor callbackrafallus2021-11-011-2/+2
* Remove unimplemented methodsMarcel Admiraal2021-10-211-2/+0
* Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp2021-10-181-0/+333