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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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physics_server_3d.cpp
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Age
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*
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
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+2
*
Refactor MethodBind to use variadic templates
reduz
2020-10-18
1
-1
/
+0
*
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-07-02
1
-7
/
+7
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\
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*
Refactor physics force and impulse code
Aaron Franke
2020-06-02
1
-7
/
+7
*
|
Expose shape property for shape query parameters classes
Andrii Doroshenko (Xrayez)
2020-06-26
1
-5
/
+14
*
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Check for motion in cast_motion() before doing Bullet convexSweepTest().
Marcel Admiraal
2020-06-21
1
-1
/
+1
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/
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-9
/
+18
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+8
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-37
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-5
/
+5
*
More server renames for consistency after #37361
Rémi Verschelde
2020-03-28
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-0
/
+800