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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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physics_server_3d.cpp
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Author
Age
Files
Lines
*
Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D
PouleyKetchoupp
2021-07-05
1
-31
/
+0
*
Expose body_test_motion in 3D physics server
PouleyKetchoupp
2021-07-02
1
-0
/
+88
*
Safe margin cleanup
PouleyKetchoupp
2021-06-04
1
-3
/
+0
*
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
1
-2
/
+2
*
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
1
-2
/
+2
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-4
/
+4
*
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-30
1
-2
/
+2
*
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-22
1
-1
/
+1
*
SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-03-18
1
-0
/
+5
*
doc: Sync classref with current source
Rémi Verschelde
2021-02-19
1
-1
/
+1
*
Make Servers truly Thread Safe
reduz
2021-02-10
1
-15
/
+53
*
Use real_t in physics code
Aaron Franke
2021-01-28
1
-5
/
+5
*
Correctly expose transform as 3D transform
Winston Yallow
2021-01-27
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
/
+2
*
Refactor MethodBind to use variadic templates
reduz
2020-10-18
1
-1
/
+0
*
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-07-02
1
-7
/
+7
|
\
|
*
Refactor physics force and impulse code
Aaron Franke
2020-06-02
1
-7
/
+7
*
|
Expose shape property for shape query parameters classes
Andrii Doroshenko (Xrayez)
2020-06-26
1
-5
/
+14
*
|
Check for motion in cast_motion() before doing Bullet convexSweepTest().
Marcel Admiraal
2020-06-21
1
-1
/
+1
|
/
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-9
/
+18
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+8
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-37
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-5
/
+5
*
More server renames for consistency after #37361
Rémi Verschelde
2020-03-28
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-0
/
+800