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path: root/servers/physics_server_3d.h
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* Create GDExtension clases for PhysicsServer3Dreduz2022-03-151-7/+18
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Improve RigidDynamicBody force and torque APIPouleyKetchoupp2021-12-101-14/+29
* Add physics solver settings to project settingsPouleyKetchoupp2021-12-071-2/+0
* Merge pull request #55602 from nekomatata/improve-rigidbody-contactsRémi Verschelde2021-12-061-3/+3
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| * Update space parameters in 2D and 3DPouleyKetchoupp2021-12-031-3/+3
* | Don't return reference on copy assignment operatorsRémi Verschelde2021-11-301-2/+1
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* Merge pull request #54810 from nekomatata/area-separate-override-modesCamille Mohr-Daurat2021-11-111-3/+3
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| * Separate space override modes for gravity/damping in AreaPouleyKetchoupp2021-11-091-3/+3
* | Add raycast options to hit when starting inside / hit back facesPouleyKetchoupp2021-11-101-0/+9
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* Merge pull request #54134 from nekomatata/body-center-of-mass-localCamille Mohr-Daurat2021-11-081-0/+1
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| * Expose local center of mass in physics serversPouleyKetchoupp2021-11-081-0/+1
* | Use parameter classes instead of arguments for all physics queriesPouleyKetchoupp2021-11-041-56/+147
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* Use `Callable` in Area monitor callbackrafallus2021-11-011-2/+2
* Improved RigidDynamicBody linear/angular damping overridePouleyKetchoupp2021-10-251-0/+8
* Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp2021-10-181-3/+3
* Fix physics glitch with TileMap moving platformsPouleyKetchoupp2021-10-041-0/+4
* Script interface improvements for test body motionPouleyKetchoupp2021-10-041-16/+54
* Remove scene code in physics serversPouleyKetchoupp2021-10-011-1/+1
* Remove shape metadata from 2D physics serverPouleyKetchoupp2021-09-301-1/+0
* Merge pull request #52754 from nekomatata/dynamic-body-modesCamille Mohr-Daurat2021-09-281-1/+1
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| * Clarify RigidDynamicBody modesPouleyKetchoupp2021-09-161-1/+1
* | Improved logic for CharacterBody collision recovery depthPouleyKetchoupp2021-09-271-1/+0
* | Port 2D improvement to move and slide 3Dfabriceci2021-09-221-24/+41
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* Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp2021-09-141-2/+2
* Proper support for custom mass properties in 2D/3D physics bodiesPouleyKetchoupp2021-09-061-2/+6
* Merge pull request #52271 from nekomatata/query-layer-default-maskCamille Mohr-Daurat2021-09-061-13/+11
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| * Harmonize default value for collision mask in ray/shape queriesPouleyKetchoupp2021-08-301-13/+11
* | Merge pull request #49471 from nekomatata/body-state-sync-callbackJuan Linietsky2021-08-311-0/+4
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| * Clean physics direct body state usage in 2D and 3D physicsPouleyKetchoupp2021-08-251-0/+4
* | Rename RayShape to SeparationRayShapePouleyKetchoupp2021-08-241-2/+2
* | Fix CharacterBody motion with RayShapePouleyKetchoupp2021-08-241-2/+2
* | Restore RayShape as a regular shape typePouleyKetchoupp2021-08-241-0/+2
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* Enabled area-specific wind forcesJeffrey Cochran2021-08-231-1/+5
* API improvement on physics, mainly CharacterBodyfabriceci2021-08-151-3/+7
* Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp2021-08-101-18/+2
* Fix 3D moving platform logicPouleyKetchoupp2021-08-091-2/+2
* Fix applied rotation from moving platforms in move_and_slidePouleyKetchoupp2021-08-091-0/+2
* Add a method to set the number of physics solver iterations in 3DHugo Locurcio2021-07-101-0/+2
* Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2DPouleyKetchoupp2021-07-051-22/+0
* Expose body_test_motion in 3D physics serverPouleyKetchoupp2021-07-021-0/+31
* Fix move_and_collide causing sliding on slopesPouleyKetchoupp2021-06-281-0/+3
* Rename Reference to RefCountedPedro J. Estébanez2021-06-111-4/+4
* Fix uninitialized members in physics query resultsPouleyKetchoupp2021-06-071-5/+5
* Safe margin cleanupPouleyKetchoupp2021-06-041-4/+1
* More explanatory names for RigidBody modesPouleyKetchoupp2021-06-041-2/+2
* KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp2021-06-041-7/+2
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-24/+24
* Prevent setting too big or too small Collision Mask and LayerRafał Mikrut2021-04-301-2/+2
* Unexpose _direct_state_changed in PhysicsBodyrafallus2021-04-221-1/+1