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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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physics_server_3d.h
Commit message (
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Author
Age
Files
Lines
*
Create GDExtension clases for PhysicsServer3D
reduz
2022-03-15
1
-7
/
+18
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-10
1
-14
/
+29
*
Add physics solver settings to project settings
PouleyKetchoupp
2021-12-07
1
-2
/
+0
*
Merge pull request #55602 from nekomatata/improve-rigidbody-contacts
Rémi Verschelde
2021-12-06
1
-3
/
+3
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Update space parameters in 2D and 3D
PouleyKetchoupp
2021-12-03
1
-3
/
+3
*
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Don't return reference on copy assignment operators
Rémi Verschelde
2021-11-30
1
-2
/
+1
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/
*
Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat
2021-11-11
1
-3
/
+3
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Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-09
1
-3
/
+3
*
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Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-11-10
1
-0
/
+9
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/
*
Merge pull request #54134 from nekomatata/body-center-of-mass-local
Camille Mohr-Daurat
2021-11-08
1
-0
/
+1
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Expose local center of mass in physics servers
PouleyKetchoupp
2021-11-08
1
-0
/
+1
*
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Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-11-04
1
-56
/
+147
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/
*
Use `Callable` in Area monitor callback
rafallus
2021-11-01
1
-2
/
+2
*
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-25
1
-0
/
+8
*
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
1
-3
/
+3
*
Fix physics glitch with TileMap moving platforms
PouleyKetchoupp
2021-10-04
1
-0
/
+4
*
Script interface improvements for test body motion
PouleyKetchoupp
2021-10-04
1
-16
/
+54
*
Remove scene code in physics servers
PouleyKetchoupp
2021-10-01
1
-1
/
+1
*
Remove shape metadata from 2D physics server
PouleyKetchoupp
2021-09-30
1
-1
/
+0
*
Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-28
1
-1
/
+1
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*
Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-16
1
-1
/
+1
*
|
Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
2021-09-27
1
-1
/
+0
*
|
Port 2D improvement to move and slide 3D
fabriceci
2021-09-22
1
-24
/
+41
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/
*
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
1
-2
/
+2
*
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-09-06
1
-2
/
+6
*
Merge pull request #52271 from nekomatata/query-layer-default-mask
Camille Mohr-Daurat
2021-09-06
1
-13
/
+11
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*
Harmonize default value for collision mask in ray/shape queries
PouleyKetchoupp
2021-08-30
1
-13
/
+11
*
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Merge pull request #49471 from nekomatata/body-state-sync-callback
Juan Linietsky
2021-08-31
1
-0
/
+4
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*
Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-25
1
-0
/
+4
*
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Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
1
-2
/
+2
*
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Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-24
1
-2
/
+2
*
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Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-24
1
-0
/
+2
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/
*
Enabled area-specific wind forces
Jeffrey Cochran
2021-08-23
1
-1
/
+5
*
API improvement on physics, mainly CharacterBody
fabriceci
2021-08-15
1
-3
/
+7
*
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
1
-18
/
+2
*
Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
1
-2
/
+2
*
Fix applied rotation from moving platforms in move_and_slide
PouleyKetchoupp
2021-08-09
1
-0
/
+2
*
Add a method to set the number of physics solver iterations in 3D
Hugo Locurcio
2021-07-10
1
-0
/
+2
*
Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D
PouleyKetchoupp
2021-07-05
1
-22
/
+0
*
Expose body_test_motion in 3D physics server
PouleyKetchoupp
2021-07-02
1
-0
/
+31
*
Fix move_and_collide causing sliding on slopes
PouleyKetchoupp
2021-06-28
1
-0
/
+3
*
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-4
/
+4
*
Fix uninitialized members in physics query results
PouleyKetchoupp
2021-06-07
1
-5
/
+5
*
Safe margin cleanup
PouleyKetchoupp
2021-06-04
1
-4
/
+1
*
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
1
-2
/
+2
*
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-06-04
1
-7
/
+2
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-24
/
+24
*
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-30
1
-2
/
+2
*
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-22
1
-1
/
+1
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