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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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physics_server_3d.h
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Author
Age
Files
Lines
*
GDExtension: Mark virtual function as `is_required` in `extension_api.json`
David Snopek
2024-09-11
1
-3
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+3
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Disable all 3D nodes, physics, and resources when compiling without 3D
Aaron Franke
2024-03-11
1
-0
/
+4
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Moved `face_index` field in 3D `RayResult` to end of struct
Mikael Hermansson
2023-09-26
1
-1
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+1
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Update PinJoint2D API with angle limits and motor speed
Dragos Daian
2023-09-26
1
-1
/
+1
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Fix bindings of `PhysicsServer3DRenderingServerHandler`
Mikael Hermansson
2023-09-20
1
-4
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+4
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Extract ScriptInstance to simplify includes
Yuri Sizov
2023-09-06
1
-1
/
+0
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Add ability to get barycentric coordinates from ray
PrecisionRender
2023-08-02
1
-0
/
+1
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Resolved issues with script PhysicsDirectBodyState3d contacts
Tim Gift
2023-04-12
1
-0
/
+1
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Fix collide_shape return type
Ricardo Buring
2023-03-23
1
-1
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+1
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Fix return type for collide_shape to use PackedVector3Array
Anthony Cossins
2023-02-12
1
-1
/
+1
*
Replace Area gravity point distance scale with unit distance
Aaron Franke
2023-01-29
1
-1
/
+1
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Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATION
Aaron Franke
2023-01-29
1
-1
/
+0
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Merge pull request #70281 from CherrySodaPop/get-impulse-3d
Rémi Verschelde
2023-01-08
1
-1
/
+1
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Implement collision impulse in Godot Physics 3D
Lily Garcia
2023-01-07
1
-1
/
+1
*
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
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Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity
Rémi Verschelde
2023-01-03
1
-0
/
+1
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Adds a method to return the angular velocity of a platform
fabriceci
2022-08-24
1
-0
/
+1
*
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Rename all gdnative occurences to gdextension
Gilles Roudière
2022-12-12
1
-2
/
+2
*
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Update remaining physics exclude parameters to use TypedArray
Ricardo Buring
2022-11-23
1
-8
/
+8
*
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Change exclude property in `PhysicsRayQueryParameters3D` to TypedArray
Raul Santos
2022-10-31
1
-3
/
+3
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Merge pull request #66951 from rburing/restore_recovery_as_collision
Rémi Verschelde
2022-10-06
1
-1
/
+1
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Revert "Turn on recovery as collisions only for floor snapping as this leads ...
Ricardo Buring
2022-10-05
1
-1
/
+1
*
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Add `area_get_collision_layer` and `area_get_collision_mask`
Mansur Isaev
2022-09-25
1
-1
/
+4
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Merge pull request #65828 from rburing/body_state_sync_callable
Rémi Verschelde
2022-09-21
1
-4
/
+1
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PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...
Ricardo Buring
2022-09-15
1
-4
/
+1
*
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Turn on recovery as collisions only for floor snapping as this leads to unwan...
fabriceci
2022-09-18
1
-1
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+1
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Expose registration of physics servers to GDExtension
Ricardo Buring
2022-09-07
1
-17
/
+25
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Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-26
1
-2
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+2
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Replace Array return types with TypedArray 2
kobewi
2022-08-23
1
-4
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+6
*
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-08-18
1
-0
/
+3
*
add get_depth() to KinematicCollision3D as same of 2D
Silc Renew
2022-08-10
1
-0
/
+1
*
Add static methods to create RayQueryParameters
kobewi
2022-06-10
1
-0
/
+1
*
Add a new HashSet template
reduz
2022-05-20
1
-5
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+5
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Add motion parameter to toggle whether recovery is reported as a collision
Ricardo Buring
2022-05-18
1
-0
/
+4
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-5
/
+5
*
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-3
/
+3
*
Create GDExtension clases for PhysicsServer3D
reduz
2022-03-15
1
-7
/
+18
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-10
1
-14
/
+29
*
Add physics solver settings to project settings
PouleyKetchoupp
2021-12-07
1
-2
/
+0
*
Merge pull request #55602 from nekomatata/improve-rigidbody-contacts
Rémi Verschelde
2021-12-06
1
-3
/
+3
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Update space parameters in 2D and 3D
PouleyKetchoupp
2021-12-03
1
-3
/
+3
*
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Don't return reference on copy assignment operators
Rémi Verschelde
2021-11-30
1
-2
/
+1
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Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat
2021-11-11
1
-3
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+3
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Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-09
1
-3
/
+3
*
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Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-11-10
1
-0
/
+9
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/
*
Merge pull request #54134 from nekomatata/body-center-of-mass-local
Camille Mohr-Daurat
2021-11-08
1
-0
/
+1
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Expose local center of mass in physics servers
PouleyKetchoupp
2021-11-08
1
-0
/
+1
*
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Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-11-04
1
-56
/
+147
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/
*
Use `Callable` in Area monitor callback
rafallus
2021-11-01
1
-2
/
+2
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