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Redot Engine – Multi-platform 2D and 3D game engine
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dummy
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rasterizer_dummy.h
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-8
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+8
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
1
-8
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+8
*
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
1
-0
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+1
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Fix regression around OpenGL swapchain optimisation for OpenXR
Bastiaan Olij
2024-07-29
1
-1
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+1
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Make dummy rendering server appear as a high end platform
jsjtxietian
2024-02-16
1
-1
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+1
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Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...
Dario
2024-02-12
1
-1
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+0
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Skip swapchain logic if there is nothing to present (Android OpenXR)
Bastiaan Olij
2024-01-08
1
-0
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+2
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Use a giant UBO to optimize performance in 2D
clayjohn
2022-10-06
1
-0
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+3
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Split dependency logic
Bastiaan Olij
2022-06-28
1
-3
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+6
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Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-22
1
-0
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+3
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SkyShaders working
clayjohn
2022-05-11
1
-1
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+1
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Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
1
-0
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+3
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Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
1
-0
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+3
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Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-17
1
-6
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+0
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-04-02
1
-0
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+3
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Extract global variable, shader and material storage
Bastiaan Olij
2022-03-31
1
-0
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+3
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Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-21
1
-0
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+3
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Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
1
-0
/
+99