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path: root/servers/rendering/dummy/rasterizer_dummy.h
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* Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-8/+8
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| * Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-251-8/+8
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...Dario2024-10-021-0/+1
* Fix regression around OpenGL swapchain optimisation for OpenXRBastiaan Olij2024-07-291-1/+1
* Make dummy rendering server appear as a high end platformjsjtxietian2024-02-161-1/+1
* Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...Dario2024-02-121-1/+0
* Skip swapchain logic if there is nothing to present (Android OpenXR)Bastiaan Olij2024-01-081-0/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Use a giant UBO to optimize performance in 2Dclayjohn2022-10-061-0/+3
* Split dependency logicBastiaan Olij2022-06-281-3/+6
* Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij2022-06-221-0/+3
* SkyShaders workingclayjohn2022-05-111-1/+1
* Moved particles into ParticlesStorageBastiaan Olij2022-04-171-0/+3
* Move light, reflection probe and lightmap into LightStorageBastiaan Olij2022-04-171-0/+3
* Merge canvas and decal into TextureStorage and add render targetBastiaan Olij2022-04-171-6/+0
* Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij2022-04-021-0/+3
* Extract global variable, shader and material storageBastiaan Olij2022-03-311-0/+3
* Extract Decal and Decal atlas from Storage classBastiaan Olij2022-03-211-0/+3
* Split dummy renderer classes into separate filesBastiaan Olij2022-03-161-0/+99