index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
servers
/
rendering
/
dummy
/
rasterizer_scene_dummy.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
1
-0
/
+5
*
Implement support for bicubic lightmap filtering
BlueCube3310
2024-08-19
1
-0
/
+1
*
Implement hooks into renderer
Bastiaan Olij
2024-02-18
1
-1
/
+7
*
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-25
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Added options for sorting transparent objects (port of PR 63040)
Bastiaan Olij
2022-12-23
1
-0
/
+1
*
Remove high quality glow as it is not any higher quality than regular glow
clayjohn
2022-12-13
1
-1
/
+0
*
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-04
1
-35
/
+0
*
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
1
-1
/
+1
*
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
Rémi Verschelde
2022-09-02
1
-1
/
+1
|
\
|
*
Change Array arguments to TypedArray
kobewi
2022-09-01
1
-1
/
+1
*
|
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
1
-7
/
+6
*
|
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-9
/
+4
|
/
*
Dummy mesh support was added to the dummy renderer but incomplete. This compl...
Bastiaan Olij
2022-08-30
1
-2
/
+55
*
Merge pull request #63527 from BastiaanOlij/rework_environment
Rémi Verschelde
2022-07-29
1
-28
/
+10
|
\
|
*
Restructure environment in render implementation
Bastiaan Olij
2022-07-29
1
-28
/
+10
*
|
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-28
1
-1
/
+1
|
/
*
Change RendererSceneRender::GeometryInstance so more code is shared among ren...
Bastiaan Olij
2022-07-27
1
-29
/
+6
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-2
/
+2
*
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-13
1
-2
/
+2
*
Initial TAA implementation
jfons
2022-06-07
1
-2
/
+2
*
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
Hugo Locurcio
2022-04-26
1
-1
/
+1
*
Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
1
-0
/
+217