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path: root/servers/rendering/dummy/rasterizer_scene_dummy.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...Dario2024-10-021-0/+5
* Implement support for bicubic lightmap filteringBlueCube33102024-08-191-0/+1
* Implement hooks into rendererBastiaan Olij2024-02-181-1/+7
* [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-251-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Added options for sorting transparent objects (port of PR 63040)Bastiaan Olij2022-12-231-0/+1
* Remove high quality glow as it is not any higher quality than regular glowclayjohn2022-12-131-1/+0
* Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij2022-10-041-35/+0
* Split rendering driver project setting into renderer_name and rendering_drive...clayjohn2022-09-191-1/+1
* Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde2022-09-021-1/+1
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| * Change Array arguments to TypedArraykobewi2022-09-011-1/+1
* | Extracting render buffers and changing it to a more generic solutionBastiaan Olij2022-09-011-7/+6
* | Implement Physical Light Units as an optional setting.clayjohn2022-08-311-9/+4
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* Dummy mesh support was added to the dummy renderer but incomplete. This compl...Bastiaan Olij2022-08-301-2/+55
* Merge pull request #63527 from BastiaanOlij/rework_environmentRémi Verschelde2022-07-291-28/+10
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| * Restructure environment in render implementationBastiaan Olij2022-07-291-28/+10
* | Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio2022-07-281-1/+1
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* Change RendererSceneRender::GeometryInstance so more code is shared among ren...Bastiaan Olij2022-07-271-29/+6
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Implement Vector4, Vector4i, Projectionreduz2022-07-231-2/+2
* Rename soft shadow quality project settings for easier searchingHugo Locurcio2022-07-131-2/+2
* Initial TAA implementationjfons2022-06-071-2/+2
* Fix "ortogonal" -> "orthogonal" typo in rasterizer codeHugo Locurcio2022-04-261-1/+1
* Split dummy renderer classes into separate filesBastiaan Olij2022-03-161-0/+217