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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
servers
/
rendering
/
rasterizer.h
Commit message (
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Author
Age
Files
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RenderingServer reorganization
reduz
2020-12-04
1
-1415
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+0
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Merge pull request #42761 from fire/color-grading-3d
Rémi Verschelde
2020-11-28
1
-1
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+1
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Environment brightness, contrast, saturation restore with color correction.
clayjohn
2020-11-28
1
-1
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+1
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Merge pull request #42987 from clayjohn/VULKAN-sky-only
Rémi Verschelde
2020-11-28
1
-0
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+2
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Add sky_only setting to DirectionalLight3Ds
clayjohn
2020-10-21
1
-0
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+2
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Implement signed distance fields for 2D shaders
reduz
2020-11-26
1
-2
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+9
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Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-2
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+0
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
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+2
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Implement DirectionalLight2D
reduz
2020-11-04
1
-4
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+9
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Refactor pixel snapping.
reduz
2020-10-30
1
-1
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+1
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Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-28
1
-2
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+16
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Refactored 2D shader and lighting system
reduz
2020-10-24
1
-60
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+38
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Merge pull request #38097 from Calinou/add-viewport-debanding
Juan Linietsky
2020-10-19
1
-1
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+1
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Add a debanding property to Viewport
Hugo Locurcio
2020-08-14
1
-1
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+1
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Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
1
-2
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+2
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Merge pull request #42077 from clayjohn/MSSAO
Juan Linietsky
2020-10-18
1
-2
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+2
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Replace SAO implementation with MSSAO
clayjohn
2020-10-18
1
-2
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+2
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Merge pull request #42201 from clayjohn/Vulkan-new-glow
Juan Linietsky
2020-10-18
1
-1
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+1
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Optimize Glow with local memory
clayjohn
2020-10-18
1
-1
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+1
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Add aerial perspective to fixed fog
clayjohn
2020-10-17
1
-1
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+1
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Implement GPU Particle Collisions
reduz
2020-10-09
1
-0
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+24
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Implement 3D textures as import and resource format.
reduz
2020-09-09
1
-3
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+3
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Merge pull request #41781 from AnilBK/fix-typo
Rémi Verschelde
2020-09-07
1
-1
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+1
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Fixed Some typos.
Anilforextra
2020-09-05
1
-1
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+1
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Implement manual particle emission and particle sub emitters.
reduz
2020-09-06
1
-0
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+2
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Re-Implement GPU particles on master.
Juan Linietsky
2020-09-02
1
-0
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+2
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Add high quality glow mode
clayjohn
2020-08-31
1
-0
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+1
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Restored fog (non volumetric).
Juan Linietsky
2020-08-13
1
-4
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+1
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Added volumetric fog effect.
Juan Linietsky
2020-08-13
1
-0
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+7
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Environment: Refactor code for readability + more
Rémi Verschelde
2020-07-01
1
-3
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+2
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Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-26
1
-8
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+30
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Light2D shadow mask construction fix
lawnjelly
2020-06-02
1
-1
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+1
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-4
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+8
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-29
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+0
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New lightmapper
Juan Linietsky
2020-05-10
1
-31
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+34
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Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
1
-9
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+14
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Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
1
-0
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+37
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Add support for projectors in spot and omni lights.
Juan Linietsky
2020-04-14
1
-2
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+2
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Merge pull request #37861 from reduz/implement-decals
Rémi Verschelde
2020-04-14
1
-1
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+22
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Implement decals
Juan Linietsky
2020-04-14
1
-1
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+22
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Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Rémi Verschelde
2020-04-13
1
-1
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+2
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Add proper quality settings to soft shadows
clayjohn
2020-04-10
1
-1
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+2
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Add screen space AA option, with FXAA implementation.
Juan Linietsky
2020-04-12
1
-1
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+1
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Support light size and soft shadows
Juan Linietsky
2020-04-09
1
-1
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+1
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Refactored shadowmapping.
Juan Linietsky
2020-04-08
1
-1
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+3
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Re-implement subsurface scattering.
Juan Linietsky
2020-04-04
1
-0
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+3
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Merge pull request #37512 from reduz/implement-ssr
Rémi Verschelde
2020-04-02
1
-4
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+6
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Re-Added screen space reflection.
Juan Linietsky
2020-04-02
1
-4
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+6
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Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-23
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+23
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Move glow upscale quality to a global setting, for consistency
Juan Linietsky
2020-03-30
1
-1
/
+2
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