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path: root/servers/rendering/rasterizer.h
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* RenderingServer reorganizationreduz2020-12-041-1415/+0
* Merge pull request #42761 from fire/color-grading-3dRémi Verschelde2020-11-281-1/+1
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| * Environment brightness, contrast, saturation restore with color correction.clayjohn2020-11-281-1/+1
* | Merge pull request #42987 from clayjohn/VULKAN-sky-onlyRémi Verschelde2020-11-281-0/+2
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| * | Add sky_only setting to DirectionalLight3Dsclayjohn2020-10-211-0/+2
* | | Implement signed distance fields for 2D shadersreduz2020-11-261-2/+9
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* | Remove empty lines around braces with the formatting scriptAaron Franke2020-11-161-2/+0
* | Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-2/+2
* | Implement DirectionalLight2Dreduz2020-11-041-4/+9
* | Refactor pixel snapping.reduz2020-10-301-1/+1
* | Implement CanvasGroup and CanvasItem clippingreduz2020-10-281-2/+16
* | Refactored 2D shader and lighting systemreduz2020-10-241-60/+38
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* Merge pull request #38097 from Calinou/add-viewport-debandingJuan Linietsky2020-10-191-1/+1
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| * Add a debanding property to ViewportHugo Locurcio2020-08-141-1/+1
* | Revert "Replace SAO implementation with MSSAO"Juan Linietsky2020-10-181-2/+2
* | Merge pull request #42077 from clayjohn/MSSAOJuan Linietsky2020-10-181-2/+2
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| * | Replace SAO implementation with MSSAOclayjohn2020-10-181-2/+2
* | | Merge pull request #42201 from clayjohn/Vulkan-new-glowJuan Linietsky2020-10-181-1/+1
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| * | Optimize Glow with local memoryclayjohn2020-10-181-1/+1
* | | Add aerial perspective to fixed fogclayjohn2020-10-171-1/+1
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* | Implement GPU Particle Collisionsreduz2020-10-091-0/+24
* | Implement 3D textures as import and resource format.reduz2020-09-091-3/+3
* | Merge pull request #41781 from AnilBK/fix-typoRémi Verschelde2020-09-071-1/+1
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| * | Fixed Some typos.Anilforextra2020-09-051-1/+1
* | | Implement manual particle emission and particle sub emitters.reduz2020-09-061-0/+2
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* | Re-Implement GPU particles on master.Juan Linietsky2020-09-021-0/+2
* | Add high quality glow modeclayjohn2020-08-311-0/+1
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* Restored fog (non volumetric).Juan Linietsky2020-08-131-4/+1
* Added volumetric fog effect.Juan Linietsky2020-08-131-0/+7
* Environment: Refactor code for readability + moreRémi Verschelde2020-07-011-3/+2
* Addition of SDFGI for open world global illuminationJuan Linietsky2020-06-261-8/+30
* Light2D shadow mask construction fixlawnjelly2020-06-021-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-4/+8
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-29/+0
* New lightmapperJuan Linietsky2020-05-101-31/+34
* Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde2020-05-101-9/+14
* Implement global and per instance shader uniforms.Juan Linietsky2020-04-171-0/+37
* Add support for projectors in spot and omni lights.Juan Linietsky2020-04-141-2/+2
* Merge pull request #37861 from reduz/implement-decalsRémi Verschelde2020-04-141-1/+22
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| * Implement decalsJuan Linietsky2020-04-141-1/+22
* | Merge pull request #37749 from clayjohn/Vulkan-improved-ssRémi Verschelde2020-04-131-1/+2
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| * Add proper quality settings to soft shadowsclayjohn2020-04-101-1/+2
* | Add screen space AA option, with FXAA implementation.Juan Linietsky2020-04-121-1/+1
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* Support light size and soft shadowsJuan Linietsky2020-04-091-1/+1
* Refactored shadowmapping.Juan Linietsky2020-04-081-1/+3
* Re-implement subsurface scattering.Juan Linietsky2020-04-041-0/+3
* Merge pull request #37512 from reduz/implement-ssrRémi Verschelde2020-04-021-4/+6
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| * Re-Added screen space reflection.Juan Linietsky2020-04-021-4/+6
* | Replace NULL with nullptrlupoDharkael2020-04-021-23/+23
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* Move glow upscale quality to a global setting, for consistencyJuan Linietsky2020-03-301-1/+2