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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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rendering
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renderer_canvas_cull.h
Commit message (
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Author
Age
Files
Lines
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-3
/
+3
*
Account for relative z-indexes when y-sorting
Xentripetal
2022-07-08
1
-0
/
+2
*
Add a new HashSet template
reduz
2022-05-20
1
-5
/
+5
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-5
/
+5
*
Restore antialiasing for `draw_line`
Yuri Roubinsky
2022-04-12
1
-1
/
+1
*
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
1
-1
/
+1
*
Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-10-07
1
-1
/
+1
*
Makes FontData importable resource.
bruvzg
2021-08-27
1
-0
/
+1
*
Improve RID_Owner memory usage
reduz
2021-06-29
1
-5
/
+5
*
Implement animation slice drawing in CanvasItem
reduz
2021-06-17
1
-0
/
+2
*
Refactor VisibilityNotifier
reduz
2021-06-16
1
-0
/
+24
*
Deleted YSort, moved its functionality directly into Node2D.
andriyDev
2021-06-05
1
-1
/
+1
*
Make Servers truly Thread Safe
reduz
2021-02-10
1
-11
/
+23
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
RenderingServer reorganization
reduz
2020-12-04
1
-0
/
+279