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path: root/servers/rendering/renderer_canvas_render.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...Dario2024-10-021-0/+1
* Fix Parallax2D repeats being not relative to its transformkleonc2024-08-191-0/+1
* fix missing cleanup and null checks for various singletonsrune-scape2024-06-181-2/+7
* Fixed Timestep Interpolation (2D)Ricardo Buring2024-03-231-9/+27
* Enforce template syntax `typename` over `class`Thaddeus Crews2024-03-071-1/+1
* Add new Parallax2D nodemarkdibarry2024-03-031-0/+4
* Implement render info counters for the 2D rendererclayjohn2023-12-061-1/+2
* Debug CanvasItem redrawJuan Linietsky2023-08-281-0/+5
* Fixes a canvas item set to clip children being drawn as black if no children ...SlugFiller2023-03-071-0/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Add 2D shadows and canvas SDF to OpenGL3 rendererclayjohn2022-10-281-1/+0
* Add font LCD sub-pixel anti-aliasing support.bruvzg2022-08-231-1/+2
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-3/+3
* Implement Vector4, Vector4i, Projectionreduz2022-07-231-1/+1
* Split dependency logicBastiaan Olij2022-06-281-6/+2
* Remove mesh and particles RD dependencies from canvas rendering serverclayjohn2022-05-261-2/+0
* Implement 2D Meshes and MultiMeshes in GLES3 backendclayjohn2022-05-251-97/+1
* Moved particles into ParticlesStorageBastiaan Olij2022-04-171-1/+2
* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-18/+18
* Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij2022-04-021-2/+3
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Makes FontData importable resource.bruvzg2021-08-271-0/+5
* Clean up RenderingServer and its bindingsreduz2021-07-011-2/+0
* Implement animation slice drawing in CanvasItemreduz2021-06-171-0/+12
* [4] Fix canvas rect bound calculationlawnjelly2021-05-281-1/+0
* Fixes missng 2D engine bitsreduz2021-05-111-1/+6
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* RenderingServer reorganizationreduz2020-12-041-0/+604