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path: root/servers/rendering/renderer_compositor.h
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* Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-251-1/+1
* Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...Dario2024-10-021-0/+1
* Fix regression around OpenGL swapchain optimisation for OpenXRBastiaan Olij2024-07-291-1/+1
* fix missing cleanup and null checks for various singletonsrune-scape2024-06-181-1/+1
* Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...Dario2024-02-121-1/+0
* Skip swapchain logic if there is nothing to present (Android OpenXR)Bastiaan Olij2024-01-081-0/+1
* Forbid passing multiview sampler to the custom function in shadersYuri Rubinsky2023-02-211-0/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Use a giant UBO to optimize performance in 2Dclayjohn2022-10-061-0/+1
* Split rendering driver project setting into renderer_name and rendering_drive...clayjohn2022-09-191-1/+1
* Implement Physical Light Units as an optional setting.clayjohn2022-08-311-0/+1
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-3/+3
* Split dependency logicBastiaan Olij2022-06-281-2/+4
* Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij2022-06-221-0/+2
* SkyShaders workingclayjohn2022-05-111-1/+2
* Moved particles into ParticlesStorageBastiaan Olij2022-04-171-0/+2
* Move light, reflection probe and lightmap into LightStorageBastiaan Olij2022-04-171-0/+2
* Merge canvas and decal into TextureStorage and add render targetBastiaan Olij2022-04-171-4/+0
* Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij2022-04-021-0/+2
* Extract global variable, shader and material storageBastiaan Olij2022-03-311-0/+2
* Extract Decal and Decal atlas from Storage classBastiaan Olij2022-03-211-0/+2
* Split dummy renderer classes into separate filesBastiaan Olij2022-03-161-0/+4
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-3/+1
* Revert "Add new scaling modes for splash screen"Rémi Verschelde2022-01-191-1/+1
* Add new scaling modes for splash screenSamuel Pedrajas2022-01-181-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm2021-11-231-1/+2
* Add source rectangle to blitBastiaan Olij2021-08-291-1/+2
* Use doubles for time in many other placesAaron Franke2021-08-091-1/+1
* Fix Render Inforeduz2021-07-031-2/+1
* Add stereoscopic rendering through multiviewBastiaan Olij2021-06-131-21/+26
* Implementing blit shader with versionsBastiaan Olij2021-05-121-1/+16
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* RenderingServer reorganizationreduz2020-12-041-0/+78