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path: root/servers/rendering/renderer_rd/cluster_builder_rd.h
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* Add Metal support for macOS (arm64) and iOSStuart Carnie2024-08-201-0/+7
* Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...Marius Hanl2023-01-311-2/+2
* Fix some SpotLight3D issues (clustering artifacts, light leak)Hendrik Brucker2023-01-241-41/+54
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Rename `str2var` to `str_to_var` and similarMicky2022-08-261-2/+2
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Implement Vector4, Vector4i, Projectionreduz2022-07-231-3/+3
* Split dependency logicBastiaan Olij2022-06-281-4/+4
* Rename Basis get_axis to get_column, remove redundant methodsAaron Franke2022-05-031-2/+2
* Rename Basis "elements" to "rows"Aaron Franke2022-04-291-2/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Swap args of Plane(point, normal) constructormennomax2021-10-151-1/+1
* Fix expression in `cluster_builder_rd.h`Nicholas Huelin2021-07-261-1/+1
* Fix always true expression in `cluster_builder_rd.h`Nicholas Huelin2021-07-251-1/+1
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-6/+6
* Added GPU based cluster builderreduz2021-01-191-0/+378