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Redot Engine – Multi-platform 2D and 3D game engine
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rendering
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renderer_rd
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cluster_builder_rd.h
Commit message (
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Author
Age
Files
Lines
*
Add Metal support for macOS (arm64) and iOS
Stuart Carnie
2024-08-20
1
-0
/
+7
*
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
1
-2
/
+2
*
Fix some SpotLight3D issues (clustering artifacts, light leak)
Hendrik Brucker
2023-01-24
1
-41
/
+54
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
1
-2
/
+2
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-3
/
+3
*
Split dependency logic
Bastiaan Olij
2022-06-28
1
-4
/
+4
*
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-03
1
-2
/
+2
*
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
1
-2
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Swap args of Plane(point, normal) constructor
mennomax
2021-10-15
1
-1
/
+1
*
Fix expression in `cluster_builder_rd.h`
Nicholas Huelin
2021-07-26
1
-1
/
+1
*
Fix always true expression in `cluster_builder_rd.h`
Nicholas Huelin
2021-07-25
1
-1
/
+1
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-6
/
+6
*
Added GPU based cluster builder
reduz
2021-01-19
1
-0
/
+378