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Redot Engine – Multi-platform 2D and 3D game engine
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renderer_rd
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effects
Commit message (
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Author
Age
Files
Lines
*
Use 16-bit index buffers instead of 32 when unnecessary
Matias N. Goldberg
2023-09-03
1
-10
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+10
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Improve visual feedback when using the motion vectors debug view option.
Dario
2023-08-28
2
-0
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+50
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Fix tonemapper, incorrect vertex count was specified
Bastiaan Olij
2023-08-11
1
-1
/
+1
*
Merge pull request #80215 from clayjohn/HDR-2D
Rémi Verschelde
2023-08-08
2
-20
/
+31
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Add option to enable HDR rendering in 2D
clayjohn
2023-08-07
2
-20
/
+31
*
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Merge pull request #80311 from darksylinc/matias-fullscreen-tri
Rémi Verschelde
2023-08-07
5
-35
/
+17
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*
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Use fullscreen tri instead of quad
Matias N. Goldberg
2023-08-05
5
-35
/
+17
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*
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Fix various typos with codespell
Rémi Verschelde
2023-08-07
1
-1
/
+1
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/
*
Split raster barrier into vertex and fragment barrier
Bastiaan Olij
2023-07-15
2
-3
/
+3
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Merge pull request #77085 from BastiaanOlij/visualise_direction_shadowmap_fru...
Yuri Sizov
2023-07-12
2
-0
/
+413
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Draw frustum splices ontop of direction shadow atlas for debug purposes
Bastiaan Olij
2023-06-11
2
-0
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+413
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Code simplifications
Markus Sauermann
2023-06-21
1
-2
/
+1
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/
*
Allow for external python scripts to call the build python headers via extern...
Bradley Clemetson
2023-03-19
1
-1
/
+1
*
Move roughness limiter and sort into their own classes
Bastiaan Olij
2023-03-09
4
-0
/
+341
*
Fixing issues with SSIL artifacts
Bastiaan Olij
2023-02-24
1
-6
/
+22
*
Forbid passing multiview sampler to the custom function in shaders
Yuri Rubinsky
2023-02-21
3
-4
/
+4
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Fix sampling bug when SSAO is using half size
clayjohn
2023-02-16
1
-13
/
+19
*
Add render buffer support to screen space effects
Bastiaan Olij
2023-02-10
2
-634
/
+407
*
Move luminance effect into its own class and use new buffers system
Bastiaan Olij
2023-01-07
2
-0
/
+375
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
16
-464
/
+464
*
Merge pull request #70009 from clayjohn/glow-hq
Rémi Verschelde
2022-12-13
2
-7
/
+6
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*
Remove high quality glow as it is not any higher quality than regular glow
clayjohn
2022-12-13
2
-7
/
+6
*
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Various fixes and documentation for CanvasGroup
clayjohn
2022-12-13
2
-4
/
+6
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/
*
Properly remap roughness when reading from radiance map
clayjohn
2022-12-02
1
-1
/
+2
*
Merge pull request #68942 from Chaosus/barrier_mask_flags
Rémi Verschelde
2022-11-22
1
-2
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+2
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*
Expose `BarrierMask` as flags enum in `RenderingDevice`
Yuri Rubinsky
2022-11-22
1
-2
/
+2
*
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Code simplifications found by cppcheck
Markus Sauermann
2022-11-21
1
-1
/
+0
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*
Merge pull request #68710 from BastiaanOlij/fix_vrs
Rémi Verschelde
2022-11-18
1
-10
/
+7
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*
Fix VRS issues
Bastiaan Olij
2022-11-17
1
-10
/
+7
*
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Finish implementing Canvas Background mode
clayjohn
2022-11-17
2
-16
/
+30
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/
*
Merge pull request #68487 from clayjohn/RD-mobile-raster
Rémi Verschelde
2022-11-15
2
-6
/
+83
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Use raster versions of copy effects for 2D operations when using the mobile r...
clayjohn
2022-11-10
2
-6
/
+83
*
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Remove redundant Variant-types initializations
Markus Sauermann
2022-11-14
1
-2
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+2
*
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Enable mipmaps in cubemap roughness shader
clayjohn
2022-11-10
1
-2
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+2
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*
Implement multiple clip_children modes for CanvasItems
clayjohn
2022-10-14
1
-2
/
+2
*
Merge pull request #66756 from BastiaanOlij/fix_ssr
Rémi Verschelde
2022-10-06
2
-7
/
+34
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*
Fixing artifacts in SSR
Bastiaan Olij
2022-10-04
2
-7
/
+34
*
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Rename Projection `matrix` to `columns`
Aaron Franke
2022-10-04
1
-15
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+15
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/
*
Moving SSEffects settings into class
Bastiaan Olij
2022-10-04
2
-94
/
+152
*
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-04
2
-5
/
+5
*
Fix uniform buffer being created every frame is SSAO and SSIL half_size is di...
Bastiaan Olij
2022-09-13
1
-0
/
+6
*
Properly scale SSR reflection based on metallic value for dielectric materials
clayjohn
2022-09-09
2
-10
/
+3
*
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
10
-46
/
+553
*
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
6
-46
/
+81
*
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
1
-1
/
+1
*
Changed storage structs to private
Bastiaan Olij
2022-08-01
1
-6
/
+9
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
6
-8
/
+8
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
2
-9
/
+9
*
Merge pull request #62478 from BastiaanOlij/split_effects_20220628
Rémi Verschelde
2022-07-22
4
-0
/
+2359
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*
Move screen space effects into a separate class
Bastiaan Olij
2022-07-19
4
-0
/
+2359
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