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Redot Engine – Multi-platform 2D and 3D game engine
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Age
Files
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*
Changed storage structs to private
Bastiaan Olij
2022-08-01
1
-6
/
+9
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
6
-8
/
+8
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
2
-9
/
+9
*
Merge pull request #62478 from BastiaanOlij/split_effects_20220628
Rémi Verschelde
2022-07-22
4
-0
/
+2359
|
\
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*
Move screen space effects into a separate class
Bastiaan Olij
2022-07-19
4
-0
/
+2359
*
|
Fix various typos not caught by codespell
luz paz
2022-07-21
1
-1
/
+1
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/
*
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
3
-5
/
+251
*
Fix typo in roughness shaders
Bastiaan Olij
2022-06-26
1
-2
/
+2
*
Moved cube_to_dp and cubemap logic into CopyEffects
Bastiaan Olij
2022-06-24
2
-0
/
+498
*
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-22
2
-0
/
+204
*
Copy_to_fb is available in both raster and clustered renderers, remove unwant...
Bastiaan Olij
2022-05-13
1
-4
/
+0
*
Split out bokeh_dof and copy effects
Bastiaan Olij
2022-05-11
6
-29
/
+1505
*
Use linear mipmap sampling in ToneMapper
clayjohn
2022-04-30
1
-13
/
+13
*
Splitting tonemapper into its own class
Bastiaan Olij
2022-04-28
3
-0
/
+440