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* Changed storage structs to privateBastiaan Olij2022-08-011-6/+9
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-256-8/+8
* Implement Vector4, Vector4i, Projectionreduz2022-07-232-9/+9
* Merge pull request #62478 from BastiaanOlij/split_effects_20220628Rémi Verschelde2022-07-224-0/+2359
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| * Move screen space effects into a separate classBastiaan Olij2022-07-194-0/+2359
* | Fix various typos not caught by codespellluz paz2022-07-211-1/+1
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* Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-173-5/+251
* Fix typo in roughness shadersBastiaan Olij2022-06-261-2/+2
* Moved cube_to_dp and cubemap logic into CopyEffectsBastiaan Olij2022-06-242-0/+498
* Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij2022-06-222-0/+204
* Copy_to_fb is available in both raster and clustered renderers, remove unwant...Bastiaan Olij2022-05-131-4/+0
* Split out bokeh_dof and copy effectsBastiaan Olij2022-05-116-29/+1505
* Use linear mipmap sampling in ToneMapperclayjohn2022-04-301-13/+13
* Splitting tonemapper into its own classBastiaan Olij2022-04-283-0/+440