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path: root/servers/rendering/renderer_rd/effects_rd.h
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* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Implement Vector4, Vector4i, Projectionreduz2022-07-231-2/+2
* Move screen space effects into a separate classBastiaan Olij2022-07-191-384/+0
* Moved cube_to_dp and cubemap logic into CopyEffectsBastiaan Olij2022-06-241-88/+0
* Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij2022-06-221-24/+0
* Initial TAA implementationjfons2022-06-071-0/+16
* Replace most uses of Map by HashMapreduz2022-05-161-8/+8
* Split out bokeh_dof and copy effectsBastiaan Olij2022-05-111-217/+0
* Splitting tonemapper into its own classBastiaan Olij2022-04-281-104/+0
* Implementing OpenXR driverBastiaan Olij2022-02-231-1/+4
* Optimize and fix backbuffer gaussian blurclayjohn2022-02-051-1/+1
* add support for glow mapsAnsraer2022-01-201-1/+5
* Remove mistakenly added push constant from SSRclayjohn2022-01-151-1/+0
* Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde2022-01-041-29/+166
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| * Added SSIL post processing effectclayjohn2021-11-061-29/+166
* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* | Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm2021-11-231-0/+24
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* Repaired mistyped of 'threshold' on several files.M. Huri2021-10-311-2/+2
* Scale color output in the mobile renderer to provide HDR supportBastiaan Olij2021-08-231-2/+3
* Improvements to SpotLight3D and OmniLight3D's shadowsjfons2021-08-191-3/+2
* Fix read from screen and depth textureBastiaan Olij2021-08-151-0/+3
* Implemented raster versions of bokeh shaders to replace broken gaussian imple...Bastiaan Olij2021-08-131-41/+46
* Use subpasses to do 3D rendering and resolve in mobile rendererBastiaan Olij2021-08-061-0/+7
* Porting cubemap compute shaders to raster for the mobile rendererBastiaan Olij2021-08-011-11/+33
* Use fragment shader instead of compute shader for effects for mobile rendererBastiaan Olij2021-07-251-1/+89
* Fix Subsurface Scatteringreduz2021-07-051-0/+2
* Move render_sky logic from effects into our sky object, and some minor cleanupBastiaan Olij2021-06-261-10/+0
* Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-setsRémi Verschelde2021-06-141-5/+2
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| * Store SSAO uniform sets per viewportclayjohn2021-06-131-5/+2
* | Add stereoscopic rendering through multiviewBastiaan Olij2021-06-131-7/+15
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* Rename GI Classesreduz2021-06-051-2/+2
* Simplify Volumetric Fogreduz2021-02-061-18/+0
* Rewrote how barriers work for faster renderingreduz2021-02-041-1/+3
* Shadow map rendering optimizationreduz2021-01-241-5/+4
* Merge pull request #44842 from clayjohn/VULKAN-SSAO-2Rémi Verschelde2021-01-041-2/+2
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| * SSAO cleanup and fixesclayjohn2021-01-031-2/+2
* | Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
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* Port ASSAO to Godot to replace SAOclayjohn2020-12-211-36/+123
* RenderingServer reorganizationreduz2020-12-041-0/+691