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Redot Engine – Multi-platform 2D and 3D game engine
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Merge pull request #64110 from Geometror/fix-light-shadow-off
Hugo Locurcio
2022-08-20
1
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+8
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Fix OmniLight/SpotLight shadow opacity calculation
Hendrik Brucker
2022-08-20
1
-2
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+8
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Merge pull request #62046 from clayjohn/vertexless-draw
Max Hilbrunner
2022-08-20
1
-7
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+20
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Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
2022-08-19
1
-7
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+20
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Merge pull request #64167 from clayjohn/screen-texture-hint
Max Hilbrunner
2022-08-19
7
-24
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+61
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Add shader uniform hints for screen textures so users can specify custom filt...
clayjohn
2022-08-09
7
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+61
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Merge pull request #64342 from clayjohn/DOF-scale
Max Hilbrunner
2022-08-19
2
-2
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+2
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Properly scale depth in bokeh_dof effect so that setting distance to blur eff...
clayjohn
2022-08-12
2
-2
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+2
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Use a const ref for the bone AABB in rendering code
Aaron Franke
2022-08-18
1
-2
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+2
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Don't try to merge unused bone AABBs in the rendering server
Aaron Franke
2022-08-14
1
-1
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+4
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Merge pull request #64225 from Calinou/3d-scaling-bilinear-use-negative-mipma...
Hugo Locurcio
2022-08-11
1
-2
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+1
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Use negative mipmap LOD bias for sub-native bilinear 3D scale
Hugo Locurcio
2022-08-10
1
-2
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+1
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Detect if VRS supported before creating default VRS texture
clayjohn
2022-08-10
1
-1
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+4
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Fix resource leaks in VoxelGI
Bastiaan Olij
2022-08-09
3
-25
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+48
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Fix macOS and iOS defines in the rendering code.
bruvzg
2022-08-08
2
-8
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+8
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Merge pull request #62547 from clayjohn/ref_vec_pbr
Rémi Verschelde
2022-08-08
3
-23
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+37
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Evaluate specular reflections using specular dominant direction instead of as...
clayjohn
2022-06-29
3
-23
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+37
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Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-07
8
-22
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+34
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Add a Framebuffer cache
Juan Linietsky
2022-08-05
5
-2
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+380
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Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
16
-21
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+21
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Force disable S3TC support on Android/iOS since we don't handle it
Rémi Verschelde
2022-08-04
1
-0
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+5
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Merge pull request #61851 from Calinou/particles-default-global-coordinates
Rémi Verschelde
2022-08-03
1
-1
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+1
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Use global coordinates for particles by default
Hugo Locurcio
2022-08-02
1
-1
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Merge pull request #51531 from Calinou/decal-projector-add-nearest-mipmap-aniso
Rémi Verschelde
2022-08-03
2
-16
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+40
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Add Nearest Mipmap Anisotropic filter option to decals and projectors
Hugo Locurcio
2022-08-03
2
-16
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+40
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Fade screen-space reflection towards inner margin
Hugo Locurcio
2022-08-03
1
-6
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+7
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Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)
Patrick Exner
2022-08-02
2
-0
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+10
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Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture
Rémi Verschelde
2022-08-02
3
-0
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+22
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Add `hint_transparent` to use a transparent black placeholder texture
Hugo Locurcio
2022-08-01
3
-0
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+22
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Merge pull request #63627 from and-rad/vector-field-attractor-fix
Rémi Verschelde
2022-08-02
1
-2
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+2
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Fix vector field particle attractor texture sampling
Andreas Raddau
2022-07-29
1
-2
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+2
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Merge pull request #63589 from RandomShaper/sdfgi_debug_pc
Rémi Verschelde
2022-08-02
3
-35
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+28
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Keep SdfgiDebug shader's push constant size <= 128
Pedro J. Estébanez
2022-07-29
3
-35
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+28
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Fix uniform set creation error due to null RID
Pedro J. Estébanez
2022-08-01
1
-1
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+5
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Merge pull request #63766 from Chaosus/fix_shader_instance_uniform
Yuri Rubinsky
2022-08-01
1
-0
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+3
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Fix passing values to the instance uniforms in the shader
Yuri Rubinsky
2022-08-01
1
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+3
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Merge pull request #63754 from BastiaanOlij/storage_struct_private
Rémi Verschelde
2022-08-01
26
-1082
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+1153
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Changed storage structs to private
Bastiaan Olij
2022-08-01
26
-1082
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+1153
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Merge pull request #63587 from clayjohn/specular-occlusion
Rémi Verschelde
2022-08-01
2
-2
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+5
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Treat specular less than 0.02 as occlusion
clayjohn
2022-07-31
2
-2
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+5
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Tweak VoxelGI defaults for better quality
Hugo Locurcio
2022-07-31
1
-2
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+2
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Make Decal's `modulate` property affect emission color as well
Hugo Locurcio
2022-07-30
1
-2
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+2
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fix 'Comparison result is always the same' warnings
LinuxUserGD
2022-07-29
1
-24
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+0
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Merge pull request #63595 from reduz/remove-signal-connect-binds
Rémi Verschelde
2022-07-29
1
-4
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+4
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Remove Signal connect binds
Juan Linietsky
2022-07-29
1
-4
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+4
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Merge pull request #63527 from BastiaanOlij/rework_environment
Rémi Verschelde
2022-07-29
12
-896
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+234
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Restructure environment in render implementation
Bastiaan Olij
2022-07-29
12
-896
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+234
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Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
Rémi Verschelde
2022-07-28
17
-188
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+188
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Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
17
-188
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+188
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Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-28
2
-7
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+5
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