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* Merge pull request #64110 from Geometror/fix-light-shadow-offHugo Locurcio2022-08-201-2/+8
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| * Fix OmniLight/SpotLight shadow opacity calculationHendrik Brucker2022-08-201-2/+8
* | Merge pull request #62046 from clayjohn/vertexless-drawMax Hilbrunner2022-08-201-7/+20
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| * | Remove requirement to have vertex positions when creating a mesh. Meshes can ...clayjohn2022-08-191-7/+20
* | | Merge pull request #64167 from clayjohn/screen-texture-hintMax Hilbrunner2022-08-197-24/+61
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| * | | Add shader uniform hints for screen textures so users can specify custom filt...clayjohn2022-08-097-24/+61
* | | | Merge pull request #64342 from clayjohn/DOF-scaleMax Hilbrunner2022-08-192-2/+2
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| * | | Properly scale depth in bokeh_dof effect so that setting distance to blur eff...clayjohn2022-08-122-2/+2
* | | | Use a const ref for the bone AABB in rendering codeAaron Franke2022-08-181-2/+2
* | | | Don't try to merge unused bone AABBs in the rendering serverAaron Franke2022-08-141-1/+4
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* | | Merge pull request #64225 from Calinou/3d-scaling-bilinear-use-negative-mipma...Hugo Locurcio2022-08-111-2/+1
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| * | | Use negative mipmap LOD bias for sub-native bilinear 3D scaleHugo Locurcio2022-08-101-2/+1
* | | | Detect if VRS supported before creating default VRS textureclayjohn2022-08-101-1/+4
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* | | Fix resource leaks in VoxelGIBastiaan Olij2022-08-093-25/+48
* | | Fix macOS and iOS defines in the rendering code.bruvzg2022-08-082-8/+8
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* | Merge pull request #62547 from clayjohn/ref_vec_pbrRémi Verschelde2022-08-083-23/+37
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| * | Evaluate specular reflections using specular dominant direction instead of as...clayjohn2022-06-293-23/+37
* | | Add a shadow opacity property to Light3DHugo Locurcio2022-08-078-22/+34
* | | Add a Framebuffer cacheJuan Linietsky2022-08-055-2/+380
* | | Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio2022-08-0416-21/+21
* | | Force disable S3TC support on Android/iOS since we don't handle itRémi Verschelde2022-08-041-0/+5
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* | Merge pull request #61851 from Calinou/particles-default-global-coordinatesRémi Verschelde2022-08-031-1/+1
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| * | Use global coordinates for particles by defaultHugo Locurcio2022-08-021-1/+1
* | | Merge pull request #51531 from Calinou/decal-projector-add-nearest-mipmap-anisoRémi Verschelde2022-08-032-16/+40
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| * | | Add Nearest Mipmap Anisotropic filter option to decals and projectorsHugo Locurcio2022-08-032-16/+40
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* / / Fade screen-space reflection towards inner marginHugo Locurcio2022-08-031-6/+7
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* | Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)Patrick Exner2022-08-022-0/+10
* | Merge pull request #51672 from Calinou/shader-add-hint-transparent-textureRémi Verschelde2022-08-023-0/+22
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| * | Add `hint_transparent` to use a transparent black placeholder textureHugo Locurcio2022-08-013-0/+22
* | | Merge pull request #63627 from and-rad/vector-field-attractor-fixRémi Verschelde2022-08-021-2/+2
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| * | | Fix vector field particle attractor texture samplingAndreas Raddau2022-07-291-2/+2
* | | | Merge pull request #63589 from RandomShaper/sdfgi_debug_pcRémi Verschelde2022-08-023-35/+28
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| * | | | Keep SdfgiDebug shader's push constant size <= 128Pedro J. Estébanez2022-07-293-35/+28
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* | / / Fix uniform set creation error due to null RIDPedro J. Estébanez2022-08-011-1/+5
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* | | Merge pull request #63766 from Chaosus/fix_shader_instance_uniformYuri Rubinsky2022-08-011-0/+3
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| * | | Fix passing values to the instance uniforms in the shaderYuri Rubinsky2022-08-011-0/+3
* | | | Merge pull request #63754 from BastiaanOlij/storage_struct_privateRémi Verschelde2022-08-0126-1082/+1153
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| * | | Changed storage structs to privateBastiaan Olij2022-08-0126-1082/+1153
* | | | Merge pull request #63587 from clayjohn/specular-occlusionRémi Verschelde2022-08-012-2/+5
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| * | | Treat specular less than 0.02 as occlusionclayjohn2022-07-312-2/+5
* | | | Tweak VoxelGI defaults for better qualityHugo Locurcio2022-07-311-2/+2
* | | | Make Decal's `modulate` property affect emission color as wellHugo Locurcio2022-07-301-2/+2
* | | | fix 'Comparison result is always the same' warningsLinuxUserGD2022-07-291-24/+0
* | | | Merge pull request #63595 from reduz/remove-signal-connect-bindsRémi Verschelde2022-07-291-4/+4
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| * | | Remove Signal connect bindsJuan Linietsky2022-07-291-4/+4
* | | | Merge pull request #63527 from BastiaanOlij/rework_environmentRémi Verschelde2022-07-2912-896/+234
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| * | | Restructure environment in render implementationBastiaan Olij2022-07-2912-896/+234
* | | | Merge pull request #59840 from Calinou/renderingserver-global-uniform-renameRémi Verschelde2022-07-2817-188/+188
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| * | | | Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio2022-07-2817-188/+188
* | | | | Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio2022-07-282-7/+5
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