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Redot Engine – Multi-platform 2D and 3D game engine
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rendering
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renderer_rd
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environment
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fog.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-25
1
-4
/
+4
*
Merge pull request #77740 from ChibiDenDen/simplify_vulkan
Yuri Sizov
2023-07-12
1
-0
/
+2
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replace sampler arrays with constant sampler elements
ChibiDenDen
2023-06-22
1
-0
/
+2
*
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Fix management of life cycle of vol. fog related uniform sets
Pedro J. Estébanez
2023-05-31
1
-1
/
+1
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*
Fix additional cases of breakage of rendering effects
Pedro J. Estébanez
2023-05-03
1
-11
/
+2
*
Fix breakages of volumetric fog on voxel GI changes
Pedro J. Estébanez
2023-04-26
1
-4
/
+19
*
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
1
-4
/
+4
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Refactor `ShaderData` & fix the sorting of shader uniforms
Yuri Rubinsky
2022-12-15
1
-9
/
+0
*
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-04
1
-8
/
+31
*
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-02
1
-2
/
+2
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Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-2
/
+2
*
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Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
1
-6
/
+15
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*
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
1
-1
/
+1
*
Changed storage structs to private
Bastiaan Olij
2022-08-01
1
-6
/
+6
*
Restructure environment in render implementation
Bastiaan Olij
2022-07-29
1
-2
/
+1
*
Move Sky(RD) into environment
Bastiaan Olij
2022-07-26
1
-0
/
+246
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
*
Split dependency logic
Bastiaan Olij
2022-06-28
1
-0
/
+83