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path: root/servers/rendering/renderer_rd/environment/fog.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-251-4/+4
* Merge pull request #77740 from ChibiDenDen/simplify_vulkanYuri Sizov2023-07-121-0/+2
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| * replace sampler arrays with constant sampler elementsChibiDenDen2023-06-221-0/+2
* | Fix management of life cycle of vol. fog related uniform setsPedro J. Estébanez2023-05-311-1/+1
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* Fix additional cases of breakage of rendering effectsPedro J. Estébanez2023-05-031-11/+2
* Fix breakages of volumetric fog on voxel GI changesPedro J. Estébanez2023-04-261-4/+19
* Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...Marius Hanl2023-01-311-4/+4
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Refactor `ShaderData` & fix the sorting of shader uniformsYuri Rubinsky2022-12-151-9/+0
* Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij2022-10-041-8/+31
* Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde2022-09-021-2/+2
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| * Rename `uniform` to `parameter` across the engineYuri Rubinsky2022-09-011-2/+2
* | Extracting render buffers and changing it to a more generic solutionBastiaan Olij2022-09-011-6/+15
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* Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio2022-08-041-1/+1
* Changed storage structs to privateBastiaan Olij2022-08-011-6/+6
* Restructure environment in render implementationBastiaan Olij2022-07-291-2/+1
* Move Sky(RD) into environmentBastiaan Olij2022-07-261-0/+246
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Split dependency logicBastiaan Olij2022-06-281-0/+83