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path: root/servers/rendering/renderer_rd/environment/sky.cpp
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* Style: Misc docs and comment style and language fixesRémi Verschelde2022-11-021-4/+4
* Make some Image methods statickobewi2022-10-141-3/+1
* Merge pull request #66683 from clayjohn/SRGB-canvasitemRémi Verschelde2022-10-051-1/+1
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| * Default CanvasItem materials to not convert uniform colors to linear space.clayjohn2022-09-301-1/+1
* | Rename Projection `matrix` to `columns`Aaron Franke2022-10-041-4/+4
* | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij2022-10-041-4/+3
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* Clear last frame directional light buffer when number of lights changes.clayjohn2022-09-141-0/+1
* Move debanding into internal sky shader code so that it is applied after ever...clayjohn2022-09-131-0/+1
* Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde2022-09-021-2/+2
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| * Rename `uniform` to `parameter` across the engineYuri Rubinsky2022-09-011-2/+2
* | Merge pull request #60185 from Calinou/environment-fog-and-sky-affectRémi Verschelde2022-09-011-0/+3
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| * | Add Environment properties to control fog rendering on background skyHugo Locurcio2022-09-011-0/+3
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* | Extracting render buffers and changing it to a more generic solutionBastiaan Olij2022-09-011-5/+7
* | Implement Physical Light Units as an optional setting.clayjohn2022-08-311-21/+30
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* Rename `str2var` to `str_to_var` and similarMicky2022-08-261-1/+1
* Merge pull request #64167 from clayjohn/screen-texture-hintMax Hilbrunner2022-08-191-5/+9
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| * Add shader uniform hints for screen textures so users can specify custom filt...clayjohn2022-08-091-5/+9
* | Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio2022-08-041-1/+1
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* Changed storage structs to privateBastiaan Olij2022-08-011-29/+29
* Merge pull request #63527 from BastiaanOlij/rework_environmentRémi Verschelde2022-07-291-38/+38
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| * Restructure environment in render implementationBastiaan Olij2022-07-291-38/+38
* | Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio2022-07-281-2/+2
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* Use full size mipmaps for reflections when in high-quality modeclayjohn2022-07-261-6/+7
* Implement shader uniform groups/subgroupsYuri Rubinsky2022-07-261-1/+15
* Move Sky(RD) into environmentBastiaan Olij2022-07-261-0/+1926