summaryrefslogtreecommitdiffstats
path: root/servers/rendering/renderer_rd/environment/sky.h
Commit message (Expand)AuthorAgeFilesLines
* Merge commit godotengine/godot@9e6098432aac35bae42c9089a29ba2a80320d823Spartan3222024-11-201-1/+2
|\
| * Unify y-flip behavior for sky in RD backendsclayjohn2024-11-191-1/+2
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
|/
* Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.Dario2023-09-251-1/+1
* Draw sky as a fullscreen triangleMatias N. Goldberg2023-08-051-3/+0
* Merge pull request #77740 from ChibiDenDen/simplify_vulkanYuri Sizov2023-07-121-1/+2
|\
| * replace sampler arrays with constant sampler elementsChibiDenDen2023-06-221-1/+2
* | Fix volumetric fog in stereo by projection vertex in combined spaceBastiaan Olij2023-06-201-21/+22
|/
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Cleanup and improve sky renderBastiaan Olij2022-12-231-32/+35
* Refactor `ShaderData` & fix the sorting of shader uniformsYuri Rubinsky2022-12-151-9/+0
* Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde2022-09-021-2/+2
|\
| * Rename `uniform` to `parameter` across the engineYuri Rubinsky2022-09-011-2/+2
* | Merge pull request #60185 from Calinou/environment-fog-and-sky-affectRémi Verschelde2022-09-011-14/+17
|\ \
| * | Add Environment properties to control fog rendering on background skyHugo Locurcio2022-09-011-14/+17
| |/
* | Extracting render buffers and changing it to a more generic solutionBastiaan Olij2022-09-011-1/+2
* | Implement Physical Light Units as an optional setting.clayjohn2022-08-311-9/+9
|/
* Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio2022-08-041-1/+1
* Changed storage structs to privateBastiaan Olij2022-08-011-6/+6
* Restructure environment in render implementationBastiaan Olij2022-07-291-6/+5
* Move Sky(RD) into environmentBastiaan Olij2022-07-261-0/+325