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Redot Engine – Multi-platform 2D and 3D game engine
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rendering
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renderer_rd
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environment
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sky.h
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Merge commit godotengine/godot@9e6098432aac35bae42c9089a29ba2a80320d823
Spartan322
2024-11-20
1
-1
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+2
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Unify y-flip behavior for sky in RD backends
clayjohn
2024-11-19
1
-1
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+2
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Dario
2023-09-25
1
-1
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+1
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Draw sky as a fullscreen triangle
Matias N. Goldberg
2023-08-05
1
-3
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+0
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Merge pull request #77740 from ChibiDenDen/simplify_vulkan
Yuri Sizov
2023-07-12
1
-1
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+2
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replace sampler arrays with constant sampler elements
ChibiDenDen
2023-06-22
1
-1
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+2
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Fix volumetric fog in stereo by projection vertex in combined space
Bastiaan Olij
2023-06-20
1
-21
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+22
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Cleanup and improve sky render
Bastiaan Olij
2022-12-23
1
-32
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+35
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Refactor `ShaderData` & fix the sorting of shader uniforms
Yuri Rubinsky
2022-12-15
1
-9
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+0
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Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-02
1
-2
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+2
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Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-2
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+2
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Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
Rémi Verschelde
2022-09-01
1
-14
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+17
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Add Environment properties to control fog rendering on background sky
Hugo Locurcio
2022-09-01
1
-14
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+17
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Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
1
-1
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+2
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Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-9
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+9
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Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
1
-1
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+1
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Changed storage structs to private
Bastiaan Olij
2022-08-01
1
-6
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+6
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Restructure environment in render implementation
Bastiaan Olij
2022-07-29
1
-6
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+5
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Move Sky(RD) into environment
Bastiaan Olij
2022-07-26
1
-0
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+325