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Redot Engine – Multi-platform 2D and 3D game engine
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renderer_rd
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Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973
Spartan322
2024-11-27
21
-81
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+92
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Merge pull request #98670 from DarioSamo/rd-transient-targets
Thaddeus Crews
2024-11-27
20
-79
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+90
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Resolve load and store ops automatically for render passes for discardable te...
Dario
2024-11-25
20
-79
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+90
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Merge pull request #99220 from Flarkk/fix_sss_reverse_z
Thaddeus Crews
2024-11-27
1
-2
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+2
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Fix SSS with reverse-z
Florent Guiocheau
2024-11-26
1
-2
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+2
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Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ce
Spartan322
2024-11-26
9
-111
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+117
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Merge pull request #99548 from Repiteo/style/clang-format-19-options
Thaddeus Crews
2024-11-22
3
-3
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+0
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Style: Add 19.1.0 LLVM options to `.clang-format`
Thaddeus Crews
2024-11-22
3
-3
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+0
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Mask out shadows on CanvasItems that don't have a matching item_shadow_mask
clayjohn
2024-11-21
4
-97
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+106
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Merge pull request #94981 from Chaosus/shader_fix_screen_uv_in_spatial_light
Thaddeus Crews
2024-11-21
3
-11
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+11
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Allow `SCREEN_UV` to be used in light function of spatial shader
Chaosus
2024-11-19
3
-11
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+11
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Merge commit godotengine/godot@9e6098432aac35bae42c9089a29ba2a80320d823
Spartan322
2024-11-20
5
-94
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+70
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Unify y-flip behavior for sky in RD backends
clayjohn
2024-11-19
5
-94
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+70
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Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3ef
Spartan322
2024-11-19
5
-2
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+13
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Merge pull request #98683 from clayjohn/wireframe
Thaddeus Crews
2024-11-18
2
-2
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+2
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Ensure shadow material and mesh are not used with wireframe mode
clayjohn
2024-11-16
2
-2
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+2
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Merge pull request #98788 from Bonkahe/master
Thaddeus Crews
2024-11-18
2
-0
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+7
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Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
David House
2024-11-14
2
-0
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+7
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Merge pull request #99367 from BlueCube3310/mobile-probe-capture
Thaddeus Crews
2024-11-18
1
-0
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+4
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Fix updating lightmap captures on Mobile
BlueCube3310
2024-11-17
1
-0
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+4
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Merge commit godotengine/godot@6c05ec3d6732cac44cf85c91db7d3fd1075bcb23
Spartan322
2024-11-15
1
-7
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+7
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Normalize normal tangent and binormal before interpolating in the mobile rend...
clayjohn
2024-11-13
1
-7
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+7
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Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e
Spartan322
2024-11-12
1
-1
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+3
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Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CU...
jadeharley2
2024-11-11
1
-1
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+3
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Merge commit godotengine/godot@0f5f3bc9546b46b2029fc8896dc859697f1eab97
Spartan322
2024-11-11
1
-20
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+27
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Merge pull request #98307 from clayjohn/Light2D-shadow-projection
Thaddeus Crews
2024-11-10
1
-20
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+27
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Precompute projection matrices when rendering 2D shadows
clayjohn
2024-10-18
1
-20
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+27
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Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f
Spartan322
2024-11-06
20
-310
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+322
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Merge pull request #86138 from EnlightenedOne/master
Thaddeus Crews
2024-11-04
4
-2
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+16
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Fix Frustum Sky projection translation logic, all pipelines, fixes 63863
EnlightenedOne
2024-11-02
4
-2
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+16
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Merge pull request #93401 from Repiteo/style/clang-tidy-fixes
Thaddeus Crews
2024-11-04
3
-5
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+5
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Style: Apply `clang-tidy` fixes (superficial)
Thaddeus Crews
2024-11-04
2
-2
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+2
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Style: Apply `clang-tidy` fixes
Thaddeus Crews
2024-11-04
1
-3
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+3
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Merge pull request #98709 from darksylinc/matias-upsidedown-splash
Thaddeus Crews
2024-11-04
1
-2
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+2
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Fix splash screen upside down on Android
Matias N. Goldberg
2024-10-31
1
-2
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+2
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Merge pull request #98701 from DarioSamo/rd-graph-improvements
Thaddeus Crews
2024-11-04
5
-26
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+39
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Add dependency detection improvements to the render graph.
Dario
2024-11-01
5
-26
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+39
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Add multiple specialization constants to Forward+ and Mobile.
Dario
2024-11-04
10
-275
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+260
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
23
-206
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+437
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Merge pull request #98652 from stuartcarnie/2d_texture_state_fixes
Thaddeus Crews
2024-10-29
5
-145
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+329
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2D: Fix various issues and minor performance optimisations
Stuart Carnie
2024-10-30
5
-145
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+329
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Merge pull request #97934 from adamscott/give-AThousandShips-a-break
Thaddeus Crews
2024-10-29
12
-32
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+32
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
12
-32
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+32
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Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased
Clay John
2024-10-29
3
-2
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+34
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Add Swappy & Pre-Transformed Swapchain
Matias N. Goldberg
2024-10-28
3
-2
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+34
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Fix soft shadows by increasing the bit count for specialization constants.
Dario
2024-10-28
5
-27
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+42
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Merge pull request #818 from Spartan322/fixup/copyright-headers
George L. Albany
2024-10-27
79
-158
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+158
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
79
-158
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+158
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Merge commit godotengine/godot@61accf060515416da07d913580419fd8c8490f7b
Spartan322
2024-10-26
2
-4
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+4
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Merge pull request #98448 from Chaosus/shader_global_builtins
Yuri Rubinsky
2024-10-25
2
-4
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+4
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