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Redot Engine – Multi-platform 2D and 3D game engine
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rendering
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renderer_rd
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pipeline_cache_rd.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Add Shader compile groups to RD Shader system
clayjohn
2023-07-21
1
-1
/
+1
*
Properly handle wireframe mode in RendererRD pipeline cache
Alex
2023-06-14
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
SCons: Re-enable treating `#warning` as error with `werror`
Rémi Verschelde
2022-10-10
1
-3
/
+2
*
Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix `wireframe` render mode
Yuri Roubinsky
2021-10-15
1
-2
/
+4
*
Implement more rendering options as specialization constants
reduz
2021-07-19
1
-0
/
+7
*
Use specialization constants in clustered renderer
reduz
2021-07-12
1
-3
/
+21
*
Implement Framebuffer Subpass support
reduz
2021-06-24
1
-3
/
+4
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
RenderingServer reorganization
reduz
2020-12-04
1
-0
/
+99