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path: root/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
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* Ensure 2D MSAA resolve is performed when 3D content but no 2D content in sceneBastiaan Olij2023-11-161-0/+1
* Add property hint for 2D shadow size project settingHugo Locurcio2023-10-221-1/+1
* Merge pull request #79169 from reduz/debug-canvas-item-redrawRémi Verschelde2023-10-111-0/+47
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| * Debug CanvasItem redrawJuan Linietsky2023-08-281-0/+47
* | Replace `sanity` with `safety` for checksA Thousand Ships2023-10-081-1/+1
* | Vertex and attribute compression to reduce the size of the vertex format.clayjohn2023-10-051-1/+1
* | [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-251-7/+7
* | Merge pull request #81350 from DarioSamo/mipmap-biasRémi Verschelde2023-09-221-1/+1
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| * | Fix mipmap bias behavior by refactoring how samplers are created by Material ...Dario2023-09-061-1/+1
* | | Merge pull request #81160 from paddy-exe/canvas-uv-world-spaceRémi Verschelde2023-09-191-0/+1
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| * | Add option to use world coordinates in canvas item shaderPatrick2023-08-301-0/+1
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* / Use 16-bit index buffers instead of 32 when unnecessaryMatias N. Goldberg2023-09-031-9/+9
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* Merge pull request #80323 from garychia/canvas_point_sizeRémi Verschelde2023-08-211-1/+2
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| * Ensure POINT_SIZE takes effectChia-Hsiang Cheng2023-08-061-1/+2
* | Add motion vector support for animated surfaces like skeletons or blend shapes.Dario2023-08-161-2/+2
* | Fallback to linear color texture when using 2D HDR and MSDF fontclayjohn2023-08-151-3/+3
* | Add option to enable HDR rendering in 2Dclayjohn2023-08-071-21/+52
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* Merge pull request #77740 from ChibiDenDen/simplify_vulkanYuri Sizov2023-07-121-24/+4
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| * replace sampler arrays with constant sampler elementsChibiDenDen2023-06-221-24/+4
* | Merge pull request #75181 from dalexeev/fix-light-only-modeYuri Sizov2023-05-271-2/+2
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| * Fix "Light Only" mode of `CanvasItemMaterial`Danil Alexeev2023-05-131-2/+2
* | Changed Subtract blend mode of Forward+ and Mobile renderers to match behavio...Allen Pestaluky2023-05-261-2/+2
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* Set value of line_point_count outside of initializationJames Christie2023-03-161-2/+3
* Fixes a canvas item set to clip children being drawn as black if no children ...SlugFiller2023-03-071-10/+18
* Merge pull request #73478 from NewDefectus/masterRémi Verschelde2023-02-211-2/+1
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| * Use the original canvas to calculate light positioningAlon Ran2023-02-211-2/+1
* | Forbid passing multiview sampler to the custom function in shadersYuri Rubinsky2023-02-211-1/+1
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* Avoid shading CanvasGroup nodes twiceclayjohn2023-02-031-0/+2
* Avoid crash when CanvasTexture used with light decal atlasclayjohn2023-01-301-0/+3
* Automatically transform Skeleton2D calculations so pivots are not neededclayjohn2023-01-271-0/+1
* Stop incrementing light_count once max number of lights are reached in 2D can...clayjohn2023-01-201-1/+1
* Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTUREclayjohn2023-01-181-6/+7
* fix normal map not flipping in sprite2Djainl28patel2023-01-141-0/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Avoid updating particles during 2D renderingclayjohn2022-12-221-1/+1
* Implement render_target_was_used API so that Viewports can properly check if ...clayjohn2022-12-161-0/+1
* Refactor `ShaderData` & fix the sorting of shader uniformsYuri Rubinsky2022-12-151-93/+0
* Detect and report if 2D particles use the screen SDFclayjohn2022-12-071-7/+10
* Code simplifications found by cppcheckMarkus Sauermann2022-11-211-7/+1
* Fix drawing of 2D skeletons in the RD renderer.clayjohn2022-11-181-12/+0
* Merge pull request #67374 from MrBlockers/fix-draw-primitiveRémi Verschelde2022-11-111-1/+1
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| * Fix draw_primitive ignoring texture argumentMrBlockers2022-10-211-1/+1
* | Add 2D shadows and canvas SDF to OpenGL3 rendererclayjohn2022-10-281-1/+2
* | Merge pull request #67043 from clayjohn/clip_childrenClay John2022-10-271-5/+42
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| * | Implement multiple clip_children modes for CanvasItemsclayjohn2022-10-141-4/+12
| * | Improve behaviour of clip_children by clippingclayjohn2022-10-131-4/+33
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* / Clean up Basis from Euler codeAaron Franke2022-10-211-1/+1
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* SCons: Re-enable treating `#warning` as error with `werror`Rémi Verschelde2022-10-101-4/+1
* Allow clearing backbuffer after finishing CanvasGroupclayjohn2022-10-071-0/+2
* Merge pull request #66683 from clayjohn/SRGB-canvasitemRémi Verschelde2022-10-051-1/+1
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