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path: root/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
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* Fix Parallax2D repeats being not relative to its transformkleonc2024-08-191-17/+16
* Linearize color if HDR 2D is onFeiyue Zhang2024-07-241-4/+9
* Fix LCD font AA modulation in RendererRD.bruvzg2024-07-081-6/+6
* Fixes SDF Collision Enable/Disablecosparks2024-04-221-1/+1
* Fixed Timestep Interpolation (2D)Ricardo Buring2024-03-231-2/+11
* Add new Parallax2D nodemarkdibarry2024-03-031-2/+23
* Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-dataRémi Verschelde2024-02-081-0/+5
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| * Add custom shader attributes to Canvas Item ShadersGiwayume2024-01-231-0/+5
* | Clean up outdated `USE_LIGHT_SHADER_CODE` usagejsjtxietian2024-01-241-1/+0
* | Fix incorrect mapping of initial action as clear region continue to clear.Dario2024-01-091-2/+1
* | Acyclic Command Graph for RenderingDevice.Dario2024-01-081-7/+7
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* Merge pull request #85811 from clayjohn/2D-render-infoRémi Verschelde2023-12-121-8/+52
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| * Implement render info counters for the 2D rendererclayjohn2023-12-061-8/+52
* | Fix CanvasOcclusionShaderRD format error with double precision build.bruvzg2023-12-061-8/+29
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* Ensure 2D MSAA resolve is performed when 3D content but no 2D content in sceneBastiaan Olij2023-11-161-0/+1
* Add property hint for 2D shadow size project settingHugo Locurcio2023-10-221-1/+1
* Merge pull request #79169 from reduz/debug-canvas-item-redrawRémi Verschelde2023-10-111-0/+47
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| * Debug CanvasItem redrawJuan Linietsky2023-08-281-0/+47
* | Replace `sanity` with `safety` for checksA Thousand Ships2023-10-081-1/+1
* | Vertex and attribute compression to reduce the size of the vertex format.clayjohn2023-10-051-1/+1
* | [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-251-7/+7
* | Merge pull request #81350 from DarioSamo/mipmap-biasRémi Verschelde2023-09-221-1/+1
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| * | Fix mipmap bias behavior by refactoring how samplers are created by Material ...Dario2023-09-061-1/+1
* | | Merge pull request #81160 from paddy-exe/canvas-uv-world-spaceRémi Verschelde2023-09-191-0/+1
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| * | Add option to use world coordinates in canvas item shaderPatrick2023-08-301-0/+1
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* / Use 16-bit index buffers instead of 32 when unnecessaryMatias N. Goldberg2023-09-031-9/+9
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* Merge pull request #80323 from garychia/canvas_point_sizeRémi Verschelde2023-08-211-1/+2
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| * Ensure POINT_SIZE takes effectChia-Hsiang Cheng2023-08-061-1/+2
* | Add motion vector support for animated surfaces like skeletons or blend shapes.Dario2023-08-161-2/+2
* | Fallback to linear color texture when using 2D HDR and MSDF fontclayjohn2023-08-151-3/+3
* | Add option to enable HDR rendering in 2Dclayjohn2023-08-071-21/+52
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* Merge pull request #77740 from ChibiDenDen/simplify_vulkanYuri Sizov2023-07-121-24/+4
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| * replace sampler arrays with constant sampler elementsChibiDenDen2023-06-221-24/+4
* | Merge pull request #75181 from dalexeev/fix-light-only-modeYuri Sizov2023-05-271-2/+2
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| * Fix "Light Only" mode of `CanvasItemMaterial`Danil Alexeev2023-05-131-2/+2
* | Changed Subtract blend mode of Forward+ and Mobile renderers to match behavio...Allen Pestaluky2023-05-261-2/+2
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* Set value of line_point_count outside of initializationJames Christie2023-03-161-2/+3
* Fixes a canvas item set to clip children being drawn as black if no children ...SlugFiller2023-03-071-10/+18
* Merge pull request #73478 from NewDefectus/masterRémi Verschelde2023-02-211-2/+1
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| * Use the original canvas to calculate light positioningAlon Ran2023-02-211-2/+1
* | Forbid passing multiview sampler to the custom function in shadersYuri Rubinsky2023-02-211-1/+1
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* Avoid shading CanvasGroup nodes twiceclayjohn2023-02-031-0/+2
* Avoid crash when CanvasTexture used with light decal atlasclayjohn2023-01-301-0/+3
* Automatically transform Skeleton2D calculations so pivots are not neededclayjohn2023-01-271-0/+1
* Stop incrementing light_count once max number of lights are reached in 2D can...clayjohn2023-01-201-1/+1
* Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTUREclayjohn2023-01-181-6/+7
* fix normal map not flipping in sprite2Djainl28patel2023-01-141-0/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Avoid updating particles during 2D renderingclayjohn2022-12-221-1/+1
* Implement render_target_was_used API so that Viewports can properly check if ...clayjohn2022-12-161-0/+1