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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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rendering
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renderer_rd
/
renderer_canvas_render_rd.cpp
Commit message (
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Author
Age
Files
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Fix Parallax2D repeats being not relative to its transform
kleonc
2024-08-19
1
-17
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+16
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Linearize color if HDR 2D is on
Feiyue Zhang
2024-07-24
1
-4
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+9
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Fix LCD font AA modulation in RendererRD.
bruvzg
2024-07-08
1
-6
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+6
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Fixes SDF Collision Enable/Disable
cosparks
2024-04-22
1
-1
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+1
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Fixed Timestep Interpolation (2D)
Ricardo Buring
2024-03-23
1
-2
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+11
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Add new Parallax2D node
markdibarry
2024-03-03
1
-2
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+23
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Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
Rémi Verschelde
2024-02-08
1
-0
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+5
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Add custom shader attributes to Canvas Item Shaders
Giwayume
2024-01-23
1
-0
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+5
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Clean up outdated `USE_LIGHT_SHADER_CODE` usage
jsjtxietian
2024-01-24
1
-1
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+0
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Fix incorrect mapping of initial action as clear region continue to clear.
Dario
2024-01-09
1
-2
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+1
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Acyclic Command Graph for RenderingDevice.
Dario
2024-01-08
1
-7
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+7
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Merge pull request #85811 from clayjohn/2D-render-info
Rémi Verschelde
2023-12-12
1
-8
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+52
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Implement render info counters for the 2D renderer
clayjohn
2023-12-06
1
-8
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+52
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Fix CanvasOcclusionShaderRD format error with double precision build.
bruvzg
2023-12-06
1
-8
/
+29
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Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
Bastiaan Olij
2023-11-16
1
-0
/
+1
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Add property hint for 2D shadow size project setting
Hugo Locurcio
2023-10-22
1
-1
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+1
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Merge pull request #79169 from reduz/debug-canvas-item-redraw
Rémi Verschelde
2023-10-11
1
-0
/
+47
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Debug CanvasItem redraw
Juan Linietsky
2023-08-28
1
-0
/
+47
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Replace `sanity` with `safety` for checks
A Thousand Ships
2023-10-08
1
-1
/
+1
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Vertex and attribute compression to reduce the size of the vertex format.
clayjohn
2023-10-05
1
-1
/
+1
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[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-25
1
-7
/
+7
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Merge pull request #81350 from DarioSamo/mipmap-bias
Rémi Verschelde
2023-09-22
1
-1
/
+1
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Fix mipmap bias behavior by refactoring how samplers are created by Material ...
Dario
2023-09-06
1
-1
/
+1
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Merge pull request #81160 from paddy-exe/canvas-uv-world-space
Rémi Verschelde
2023-09-19
1
-0
/
+1
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Add option to use world coordinates in canvas item shader
Patrick
2023-08-30
1
-0
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+1
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Use 16-bit index buffers instead of 32 when unnecessary
Matias N. Goldberg
2023-09-03
1
-9
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+9
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Merge pull request #80323 from garychia/canvas_point_size
Rémi Verschelde
2023-08-21
1
-1
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+2
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Ensure POINT_SIZE takes effect
Chia-Hsiang Cheng
2023-08-06
1
-1
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+2
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Add motion vector support for animated surfaces like skeletons or blend shapes.
Dario
2023-08-16
1
-2
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+2
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Fallback to linear color texture when using 2D HDR and MSDF font
clayjohn
2023-08-15
1
-3
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+3
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Add option to enable HDR rendering in 2D
clayjohn
2023-08-07
1
-21
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+52
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Merge pull request #77740 from ChibiDenDen/simplify_vulkan
Yuri Sizov
2023-07-12
1
-24
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+4
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replace sampler arrays with constant sampler elements
ChibiDenDen
2023-06-22
1
-24
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+4
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Merge pull request #75181 from dalexeev/fix-light-only-mode
Yuri Sizov
2023-05-27
1
-2
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+2
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Fix "Light Only" mode of `CanvasItemMaterial`
Danil Alexeev
2023-05-13
1
-2
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+2
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Changed Subtract blend mode of Forward+ and Mobile renderers to match behavio...
Allen Pestaluky
2023-05-26
1
-2
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+2
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Set value of line_point_count outside of initialization
James Christie
2023-03-16
1
-2
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+3
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Fixes a canvas item set to clip children being drawn as black if no children ...
SlugFiller
2023-03-07
1
-10
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+18
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Merge pull request #73478 from NewDefectus/master
Rémi Verschelde
2023-02-21
1
-2
/
+1
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Use the original canvas to calculate light positioning
Alon Ran
2023-02-21
1
-2
/
+1
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Forbid passing multiview sampler to the custom function in shaders
Yuri Rubinsky
2023-02-21
1
-1
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+1
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Avoid shading CanvasGroup nodes twice
clayjohn
2023-02-03
1
-0
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+2
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Avoid crash when CanvasTexture used with light decal atlas
clayjohn
2023-01-30
1
-0
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+3
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Automatically transform Skeleton2D calculations so pivots are not needed
clayjohn
2023-01-27
1
-0
/
+1
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Stop incrementing light_count once max number of lights are reached in 2D can...
clayjohn
2023-01-20
1
-1
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+1
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Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-18
1
-6
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+7
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fix normal map not flipping in sprite2D
jainl28patel
2023-01-14
1
-0
/
+2
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Avoid updating particles during 2D rendering
clayjohn
2022-12-22
1
-1
/
+1
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Implement render_target_was_used API so that Viewports can properly check if ...
clayjohn
2022-12-16
1
-0
/
+1
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