index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
servers
/
rendering
/
renderer_rd
/
renderer_canvas_render_rd.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
1
-1
/
+1
*
Refactor GLSL shader compilation
reduz
2021-04-14
1
-1
/
+4
*
Reorganize Project Settings
reduz
2021-02-18
1
-1
/
+1
*
Make Servers truly Thread Safe
reduz
2021-02-10
1
-3
/
+9
*
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-02-01
1
-1
/
+1
|
\
|
*
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-09
1
-1
/
+1
*
|
Reorganize RenderingDevice barriers
reduz
2021-01-26
1
-2
/
+2
*
|
Fix LIGHT compilation for canvas shader
Yuri Roubinsky
2021-01-09
1
-1
/
+1
|
/
*
Added ability to visualize native shaders
reduz
2021-01-06
1
-0
/
+5
*
fix inconsistent normal map shader variable naming
Hendrik Brucker
2021-01-04
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Consistently use normal_map
Marcel Admiraal
2020-12-29
1
-3
/
+3
*
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
1
-1
/
+1
|
\
|
*
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-12-06
1
-1
/
+1
*
|
Rename Control margin to offset
Marcel Admiraal
2020-12-23
1
-4
/
+4
|
/
*
Rename RD texture "type" to "texture_type"
Aaron Franke
2020-12-04
1
-4
/
+4
*
Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-12-04
1
-12
/
+12
*
RenderingServer reorganization
reduz
2020-12-04
1
-0
/
+2797