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path: root/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* Fix Parallax2D repeats being not relative to its transformkleonc2024-09-161-1/+1
* Remove unused flag and codeStuart Carnie2024-06-201-1/+0
* Add new Parallax2D nodemarkdibarry2024-03-031-1/+1
* Implement render info counters for the 2D rendererclayjohn2023-12-061-18/+19
* Debug CanvasItem redrawJuan Linietsky2023-08-281-0/+6
* Fallback to linear color texture when using 2D HDR and MSDF fontclayjohn2023-08-151-1/+1
* Add option to enable HDR rendering in 2Dclayjohn2023-08-071-0/+3
* replace sampler arrays with constant sampler elementsChibiDenDen2023-06-221-0/+2
* fix normal map not flipping in sprite2Djainl28patel2023-01-141-0/+3
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Refactor `ShaderData` & fix the sorting of shader uniformsYuri Rubinsky2022-12-151-10/+0
* Detect and report if 2D particles use the screen SDFclayjohn2022-12-071-2/+2
* Fix drawing of 2D skeletons in the RD renderer.clayjohn2022-11-181-9/+0
* Add 2D shadows and canvas SDF to OpenGL3 rendererclayjohn2022-10-281-2/+0
* Improve behaviour of clip_children by clippingclayjohn2022-10-131-0/+2
* Rename `uniform` to `parameter` across the engineYuri Rubinsky2022-09-011-2/+2
* Add font LCD sub-pixel anti-aliasing support.bruvzg2022-08-231-0/+2
* Merge pull request #64167 from clayjohn/screen-texture-hintMax Hilbrunner2022-08-191-0/+1
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| * Add shader uniform hints for screen textures so users can specify custom filt...clayjohn2022-08-091-0/+1
* | Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio2022-08-041-1/+1
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* Changed storage structs to privateBastiaan Olij2022-08-011-6/+6
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-3/+3
* Clean up Shader Preprocessorreduz2022-07-221-0/+1
* Split dependency logicBastiaan Olij2022-06-281-4/+2
* Replace most uses of Map by HashMapreduz2022-05-161-3/+3
* Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde2022-05-021-3/+3
* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-3/+3
* Extract global variable, shader and material storageBastiaan Olij2022-03-311-16/+12
* Split dummy renderer classes into separate filesBastiaan Olij2022-03-161-0/+4
* Merge pull request #54489 from briansemrau/texture-delete-updateRémi Verschelde2022-01-191-1/+0
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| * Fix materials not updating when texture replaced/deletedBrian Semrau2021-11-011-1/+0
* | New OpenGL batching canvas rendererclayjohn2022-01-111-3/+3
* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* | Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky2021-11-121-2/+2
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* Makes FontData importable resource.bruvzg2021-08-271-2/+6
* Unify material parameter updatereduz2021-07-061-4/+1
* Clean up RenderingServer and its bindingsreduz2021-07-011-2/+0
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-1/+1
* Support for 2D particles to collide against SDFreduz2021-05-231-1/+2
* Fixes missng 2D engine bitsreduz2021-05-111-6/+4
* Added ability to visualize native shadersreduz2021-01-061-0/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* RenderingServer reorganizationreduz2020-12-041-0/+470