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Redot Engine – Multi-platform 2D and 3D game engine
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rendering
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renderer_rd
/
renderer_canvas_render_rd.h
Commit message (
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)
Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Fix Parallax2D repeats being not relative to its transform
kleonc
2024-09-16
1
-1
/
+1
*
Remove unused flag and code
Stuart Carnie
2024-06-20
1
-1
/
+0
*
Add new Parallax2D node
markdibarry
2024-03-03
1
-1
/
+1
*
Implement render info counters for the 2D renderer
clayjohn
2023-12-06
1
-18
/
+19
*
Debug CanvasItem redraw
Juan Linietsky
2023-08-28
1
-0
/
+6
*
Fallback to linear color texture when using 2D HDR and MSDF font
clayjohn
2023-08-15
1
-1
/
+1
*
Add option to enable HDR rendering in 2D
clayjohn
2023-08-07
1
-0
/
+3
*
replace sampler arrays with constant sampler elements
ChibiDenDen
2023-06-22
1
-0
/
+2
*
fix normal map not flipping in sprite2D
jainl28patel
2023-01-14
1
-0
/
+3
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Refactor `ShaderData` & fix the sorting of shader uniforms
Yuri Rubinsky
2022-12-15
1
-10
/
+0
*
Detect and report if 2D particles use the screen SDF
clayjohn
2022-12-07
1
-2
/
+2
*
Fix drawing of 2D skeletons in the RD renderer.
clayjohn
2022-11-18
1
-9
/
+0
*
Add 2D shadows and canvas SDF to OpenGL3 renderer
clayjohn
2022-10-28
1
-2
/
+0
*
Improve behaviour of clip_children by clipping
clayjohn
2022-10-13
1
-0
/
+2
*
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-2
/
+2
*
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-23
1
-0
/
+2
*
Merge pull request #64167 from clayjohn/screen-texture-hint
Max Hilbrunner
2022-08-19
1
-0
/
+1
|
\
|
*
Add shader uniform hints for screen textures so users can specify custom filt...
clayjohn
2022-08-09
1
-0
/
+1
*
|
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
1
-1
/
+1
|
/
*
Changed storage structs to private
Bastiaan Olij
2022-08-01
1
-6
/
+6
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-3
/
+3
*
Clean up Shader Preprocessor
reduz
2022-07-22
1
-0
/
+1
*
Split dependency logic
Bastiaan Olij
2022-06-28
1
-4
/
+2
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-3
/
+3
*
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-3
/
+3
*
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-3
/
+3
*
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-31
1
-16
/
+12
*
Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
1
-0
/
+4
*
Merge pull request #54489 from briansemrau/texture-delete-update
Rémi Verschelde
2022-01-19
1
-1
/
+0
|
\
|
*
Fix materials not updating when texture replaced/deleted
Brian Semrau
2021-11-01
1
-1
/
+0
*
|
New OpenGL batching canvas renderer
clayjohn
2022-01-11
1
-3
/
+3
*
|
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
|
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-12
1
-2
/
+2
|
/
*
Makes FontData importable resource.
bruvzg
2021-08-27
1
-2
/
+6
*
Unify material parameter update
reduz
2021-07-06
1
-4
/
+1
*
Clean up RenderingServer and its bindings
reduz
2021-07-01
1
-2
/
+0
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-1
/
+1
*
Support for 2D particles to collide against SDF
reduz
2021-05-23
1
-1
/
+2
*
Fixes missng 2D engine bits
reduz
2021-05-11
1
-6
/
+4
*
Added ability to visualize native shaders
reduz
2021-01-06
1
-0
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
RenderingServer reorganization
reduz
2020-12-04
1
-0
/
+470