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path: root/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
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* Merge pull request #64110 from Geometror/fix-light-shadow-offHugo Locurcio2022-08-201-2/+8
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| * Fix OmniLight/SpotLight shadow opacity calculationHendrik Brucker2022-08-201-2/+8
* | Use negative mipmap LOD bias for sub-native bilinear 3D scaleHugo Locurcio2022-08-101-2/+1
* | Fix resource leaks in VoxelGIBastiaan Olij2022-08-091-13/+2
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* Add a shadow opacity property to Light3DHugo Locurcio2022-08-071-7/+14
* Changed storage structs to privateBastiaan Olij2022-08-011-10/+10
* Merge pull request #63527 from BastiaanOlij/rework_environmentRémi Verschelde2022-07-291-383/+85
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| * Restructure environment in render implementationBastiaan Olij2022-07-291-383/+85
* | Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio2022-07-281-6/+4
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* Change RendererSceneRender::GeometryInstance so more code is shared among ren...Bastiaan Olij2022-07-271-7/+7
* Move Sky(RD) into environmentBastiaan Olij2022-07-261-1044/+39
* Implement Vector4, Vector4i, Projectionreduz2022-07-231-21/+21
* Merge pull request #62513 from reduz/shader_preprocessor_remakeRémi Verschelde2022-07-231-0/+4
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| * Clean up Shader Preprocessorreduz2022-07-221-0/+4
* | Merge pull request #62478 from BastiaanOlij/split_effects_20220628Rémi Verschelde2022-07-221-322/+39
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| * Move screen space effects into a separate classBastiaan Olij2022-07-191-322/+39
* | Rename OSX to macOS and iPhoneOS to iOS.bruvzg2022-07-211-7/+7
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* Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-171-7/+35
* Rename soft shadow quality project settings for easier searchingHugo Locurcio2022-07-131-4/+4
* Merge pull request #62277 from RandomShaper/depth_buffer_no_samplingRémi Verschelde2022-07-081-1/+1
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| * Rationalize certain cases of texture usage flagsPedro J. Estébanez2022-06-271-1/+1
* | Merge pull request #62344 from BastiaanOlij/extract_dependenciesRémi Verschelde2022-07-061-36/+36
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| * | Split dependency logicBastiaan Olij2022-06-281-36/+36
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* | Merge pull request #62467 from RandomShaper/descriptor_rw_mattersRémi Verschelde2022-06-281-4/+11
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| * | Consider uniform writability part of the interface of the setPedro J. Estébanez2022-06-271-4/+11
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* / Fixed FSR. Before, it was commiting theJe06jm2022-06-271-2/+2
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* Moved cube_to_dp and cubemap logic into CopyEffectsBastiaan Olij2022-06-241-2/+2
* Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij2022-06-221-35/+34
* Introduce eye_offset for correcting stereoscopic reflectionsBastiaan Olij2022-06-171-1/+1
* Tweak Light3D property hints for greater flexibilityHugo Locurcio2022-06-131-3/+9
* Initial TAA implementationjfons2022-06-071-9/+72
* Add Cone and Cylinder shapes to FogVolumeHugo Locurcio2022-05-251-1/+2
* Add timestamps to some rendering effectstrollodel2022-05-211-1/+4
* Use range iterators for RBSet in most casesAaron Record2022-05-191-2/+2
* Replace most uses of Map by HashMapreduz2022-05-161-18/+18
* Rename remaining references of FSR to FSR 1.0Hugo Locurcio2022-05-121-1/+1
* Split out bokeh_dof and copy effectsBastiaan Olij2022-05-111-130/+195
* Merge pull request #58298 from Calinou/decal-distance-fade-use-easingRémi Verschelde2022-05-041-4/+5
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| * Make Decal distance fade smootherHugo Locurcio2022-05-021-4/+5
* | Rename Basis get_axis to get_column, remove redundant methodsAaron Franke2022-05-031-5/+5
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* Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde2022-05-021-4/+0
* Merge pull request #60547 from BastiaanOlij/split_tonemapper_effectRémi Verschelde2022-04-281-5/+11
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| * Splitting tonemapper into its own classBastiaan Olij2022-04-281-5/+11
* | Fix "ortogonal" -> "orthogonal" typo in rasterizer codeHugo Locurcio2022-04-261-5/+5
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* Moved particles into ParticlesStorageBastiaan Olij2022-04-171-19/+22
* Move light, reflection probe and lightmap into LightStorageBastiaan Olij2022-04-171-80/+83
* Merge canvas and decal into TextureStorage and add render targetBastiaan Olij2022-04-171-51/+55
* Color: Rename `to_srgb`/`to_linear` to include base color spaceRémi Verschelde2022-04-131-8/+8
* Fix some issues found by cppcheck.bruvzg2022-04-061-7/+7
* Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij2022-04-021-1/+1