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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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rendering
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renderer_rd
/
renderer_scene_render_rd.h
Commit message (
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Author
Age
Files
Lines
*
Draw frustum splices ontop of direction shadow atlas for debug purposes
Bastiaan Olij
2023-06-11
1
-1
/
+3
*
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
1
-2
/
+2
*
Move luminance effect into its own class and use new buffers system
Bastiaan Olij
2023-01-07
1
-3
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Move SDFGI update logic into clustered renderer
Bastiaan Olij
2022-12-24
1
-8
/
+0
*
Remove high quality glow as it is not any higher quality than regular glow
clayjohn
2022-12-13
1
-2
/
+0
*
Moving SSEffects settings into class
Bastiaan Olij
2022-10-04
1
-31
/
+0
*
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-04
1
-706
/
+70
*
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
1
-5
/
+5
*
Extract shared scene data into a separate class
Bastiaan Olij
2022-09-15
1
-29
/
+6
*
Properly scale SSR reflection based on metallic value for dielectric materials
clayjohn
2022-09-09
1
-1
/
+1
*
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
Rémi Verschelde
2022-09-02
1
-1
/
+1
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*
Change Array arguments to TypedArray
kobewi
2022-09-01
1
-1
/
+1
*
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Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
1
-168
/
+31
*
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Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-43
/
+10
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/
*
Add a per-light volumetric fog energy property
Hugo Locurcio
2022-08-30
1
-2
/
+2
*
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-13
1
-15
/
+43
*
Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-07
1
-2
/
+2
*
Merge pull request #63527 from BastiaanOlij/rework_environment
Rémi Verschelde
2022-07-29
1
-65
/
+4
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*
Restructure environment in render implementation
Bastiaan Olij
2022-07-29
1
-65
/
+4
*
|
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-28
1
-1
/
+1
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/
*
Change RendererSceneRender::GeometryInstance so more code is shared among ren...
Bastiaan Olij
2022-07-27
1
-16
/
+13
*
Move Sky(RD) into environment
Bastiaan Olij
2022-07-26
1
-217
/
+14
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-3
/
+3
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-18
/
+19
*
Merge pull request #62513 from reduz/shader_preprocessor_remake
Rémi Verschelde
2022-07-23
1
-0
/
+1
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*
Clean up Shader Preprocessor
reduz
2022-07-22
1
-0
/
+1
*
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Move screen space effects into a separate class
Bastiaan Olij
2022-07-19
1
-38
/
+6
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/
*
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
1
-2
/
+7
*
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-13
1
-2
/
+2
*
Merge pull request #62344 from BastiaanOlij/extract_dependencies
Rémi Verschelde
2022-07-06
1
-3
/
+1
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*
Split dependency logic
Bastiaan Olij
2022-06-28
1
-3
/
+1
*
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Consider uniform writability part of the interface of the set
Pedro J. Estébanez
2022-06-27
1
-0
/
+1
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/
*
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-22
1
-10
/
+11
*
Introduce eye_offset for correcting stereoscopic reflections
Bastiaan Olij
2022-06-17
1
-0
/
+1
*
Initial TAA implementation
jfons
2022-06-07
1
-7
/
+19
*
Add a new HashSet template
reduz
2022-05-20
1
-1
/
+1
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-6
/
+6
*
Split out bokeh_dof and copy effects
Bastiaan Olij
2022-05-11
1
-3
/
+18
*
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-33
/
+26
*
Merge pull request #60547 from BastiaanOlij/split_tonemapper_effect
Rémi Verschelde
2022-04-28
1
-0
/
+2
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*
Splitting tonemapper into its own class
Bastiaan Olij
2022-04-28
1
-0
/
+2
*
|
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
Hugo Locurcio
2022-04-26
1
-3
/
+3
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/
*
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-12
/
+12
*
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-31
1
-9
/
+7
*
Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
1
-0
/
+2
*
Remove unused `shadow_color` property from Light3D
Hugo Locurcio
2022-03-04
1
-4
/
+0
*
Fix typo in SSR roughness quality enum value names
Hugo Locurcio
2022-02-28
1
-1
/
+1
*
Enable 16-bit shadow atlas by default in the RenderingServer methods
Hugo Locurcio
2022-02-04
1
-4
/
+4
*
Merge pull request #54574 from Ansraer/glow_map
Rémi Verschelde
2022-01-26
1
-1
/
+1
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