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path: root/servers/rendering/renderer_rd/renderer_scene_render_rd.h
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* Draw frustum splices ontop of direction shadow atlas for debug purposesBastiaan Olij2023-06-111-1/+3
* Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...Marius Hanl2023-01-311-2/+2
* Move luminance effect into its own class and use new buffers systemBastiaan Olij2023-01-071-3/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Move SDFGI update logic into clustered rendererBastiaan Olij2022-12-241-8/+0
* Remove high quality glow as it is not any higher quality than regular glowclayjohn2022-12-131-2/+0
* Moving SSEffects settings into classBastiaan Olij2022-10-041-31/+0
* Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij2022-10-041-706/+70
* Split rendering driver project setting into renderer_name and rendering_drive...clayjohn2022-09-191-5/+5
* Extract shared scene data into a separate classBastiaan Olij2022-09-151-29/+6
* Properly scale SSR reflection based on metallic value for dielectric materialsclayjohn2022-09-091-1/+1
* Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde2022-09-021-1/+1
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| * Change Array arguments to TypedArraykobewi2022-09-011-1/+1
* | Extracting render buffers and changing it to a more generic solutionBastiaan Olij2022-09-011-168/+31
* | Implement Physical Light Units as an optional setting.clayjohn2022-08-311-43/+10
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* Add a per-light volumetric fog energy propertyHugo Locurcio2022-08-301-2/+2
* Implement MSAA for 2D [Vulkan only]Hendrik Brucker2022-08-131-15/+43
* Add a shadow opacity property to Light3DHugo Locurcio2022-08-071-2/+2
* Merge pull request #63527 from BastiaanOlij/rework_environmentRémi Verschelde2022-07-291-65/+4
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| * Restructure environment in render implementationBastiaan Olij2022-07-291-65/+4
* | Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio2022-07-281-1/+1
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* Change RendererSceneRender::GeometryInstance so more code is shared among ren...Bastiaan Olij2022-07-271-16/+13
* Move Sky(RD) into environmentBastiaan Olij2022-07-261-217/+14
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-3/+3
* Implement Vector4, Vector4i, Projectionreduz2022-07-231-18/+19
* Merge pull request #62513 from reduz/shader_preprocessor_remakeRémi Verschelde2022-07-231-0/+1
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| * Clean up Shader Preprocessorreduz2022-07-221-0/+1
* | Move screen space effects into a separate classBastiaan Olij2022-07-191-38/+6
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* Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-171-2/+7
* Rename soft shadow quality project settings for easier searchingHugo Locurcio2022-07-131-2/+2
* Merge pull request #62344 from BastiaanOlij/extract_dependenciesRémi Verschelde2022-07-061-3/+1
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| * Split dependency logicBastiaan Olij2022-06-281-3/+1
* | Consider uniform writability part of the interface of the setPedro J. Estébanez2022-06-271-0/+1
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* Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij2022-06-221-10/+11
* Introduce eye_offset for correcting stereoscopic reflectionsBastiaan Olij2022-06-171-0/+1
* Initial TAA implementationjfons2022-06-071-7/+19
* Add a new HashSet templatereduz2022-05-201-1/+1
* Replace most uses of Map by HashMapreduz2022-05-161-6/+6
* Split out bokeh_dof and copy effectsBastiaan Olij2022-05-111-3/+18
* Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde2022-05-021-33/+26
* Merge pull request #60547 from BastiaanOlij/split_tonemapper_effectRémi Verschelde2022-04-281-0/+2
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| * Splitting tonemapper into its own classBastiaan Olij2022-04-281-0/+2
* | Fix "ortogonal" -> "orthogonal" typo in rasterizer codeHugo Locurcio2022-04-261-3/+3
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* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-12/+12
* Extract global variable, shader and material storageBastiaan Olij2022-03-311-9/+7
* Split dummy renderer classes into separate filesBastiaan Olij2022-03-161-0/+2
* Remove unused `shadow_color` property from Light3DHugo Locurcio2022-03-041-4/+0
* Fix typo in SSR roughness quality enum value namesHugo Locurcio2022-02-281-1/+1
* Enable 16-bit shadow atlas by default in the RenderingServer methodsHugo Locurcio2022-02-041-4/+4
* Merge pull request #54574 from Ansraer/glow_mapRémi Verschelde2022-01-261-1/+1
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