| Commit message (Expand) | Author | Age | Files | Lines |
* | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c | Spartan322 | 2024-10-30 | 1 | -1/+1 |
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| * | Set clang-format `RemoveSemicolon` rule to `true` | Adam Scott | 2024-10-25 | 1 | -1/+1 |
* | | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 1 | -2/+2 |
* | | Rebrand preambles to Redot | Dubhghlas McLaughlin | 2024-10-11 | 1 | -0/+2 |
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* | Style: Apply new `clang-format` changes | Thaddeus Crews | 2024-09-20 | 1 | -3/+3 |
* | Implement support for bicubic lightmap filtering | BlueCube3310 | 2024-08-19 | 1 | -0/+5 |
* | Disable camera_effects on some debug draw mode | ChristopheClaustre | 2024-06-19 | 1 | -0/+1 |
* | Implement hooks into renderer | Bastiaan Olij | 2024-02-18 | 1 | -47/+5 |
* | Acyclic Command Graph for RenderingDevice. | Dario | 2024-01-08 | 1 | -2/+1 |
* | Fix mipmap bias behavior by refactoring how samplers are created by Material ... | Dario | 2023-09-06 | 1 | -1/+0 |
* | Draw frustum splices ontop of direction shadow atlas for debug purposes | Bastiaan Olij | 2023-06-11 | 1 | -1/+3 |
* | Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G... | Marius Hanl | 2023-01-31 | 1 | -2/+2 |
* | Move luminance effect into its own class and use new buffers system | Bastiaan Olij | 2023-01-07 | 1 | -3/+2 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | Move SDFGI update logic into clustered renderer | Bastiaan Olij | 2022-12-24 | 1 | -8/+0 |
* | Remove high quality glow as it is not any higher quality than regular glow | clayjohn | 2022-12-13 | 1 | -2/+0 |
* | Moving SSEffects settings into class | Bastiaan Olij | 2022-10-04 | 1 | -31/+0 |
* | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig... | Bastiaan Olij | 2022-10-04 | 1 | -706/+70 |
* | Split rendering driver project setting into renderer_name and rendering_drive... | clayjohn | 2022-09-19 | 1 | -5/+5 |
* | Extract shared scene data into a separate class | Bastiaan Olij | 2022-09-15 | 1 | -29/+6 |
* | Properly scale SSR reflection based on metallic value for dielectric materials | clayjohn | 2022-09-09 | 1 | -1/+1 |
* | Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray | Rémi Verschelde | 2022-09-02 | 1 | -1/+1 |
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| * | Change Array arguments to TypedArray | kobewi | 2022-09-01 | 1 | -1/+1 |
* | | Extracting render buffers and changing it to a more generic solution | Bastiaan Olij | 2022-09-01 | 1 | -168/+31 |
* | | Implement Physical Light Units as an optional setting. | clayjohn | 2022-08-31 | 1 | -43/+10 |
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* | Add a per-light volumetric fog energy property | Hugo Locurcio | 2022-08-30 | 1 | -2/+2 |
* | Implement MSAA for 2D [Vulkan only] | Hendrik Brucker | 2022-08-13 | 1 | -15/+43 |
* | Add a shadow opacity property to Light3D | Hugo Locurcio | 2022-08-07 | 1 | -2/+2 |
* | Merge pull request #63527 from BastiaanOlij/rework_environment | Rémi Verschelde | 2022-07-29 | 1 | -65/+4 |
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| * | Restructure environment in render implementation | Bastiaan Olij | 2022-07-29 | 1 | -65/+4 |
* | | Allow changing mipmap LOD bias when FSR 1.0 scaling is not used | Hugo Locurcio | 2022-07-28 | 1 | -1/+1 |
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* | Change RendererSceneRender::GeometryInstance so more code is shared among ren... | Bastiaan Olij | 2022-07-27 | 1 | -16/+13 |
* | Move Sky(RD) into environment | Bastiaan Olij | 2022-07-26 | 1 | -217/+14 |
* | Code quality: Fix header guards consistency | Rémi Verschelde | 2022-07-25 | 1 | -3/+3 |
* | Implement Vector4, Vector4i, Projection | reduz | 2022-07-23 | 1 | -18/+19 |
* | Merge pull request #62513 from reduz/shader_preprocessor_remake | Rémi Verschelde | 2022-07-23 | 1 | -0/+1 |
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| * | Clean up Shader Preprocessor | reduz | 2022-07-22 | 1 | -0/+1 |
* | | Move screen space effects into a separate class | Bastiaan Olij | 2022-07-19 | 1 | -38/+6 |
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* | Adding Variable Rate Shading support to Godot | Bastiaan Olij | 2022-07-17 | 1 | -2/+7 |
* | Rename soft shadow quality project settings for easier searching | Hugo Locurcio | 2022-07-13 | 1 | -2/+2 |
* | Merge pull request #62344 from BastiaanOlij/extract_dependencies | Rémi Verschelde | 2022-07-06 | 1 | -3/+1 |
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| * | Split dependency logic | Bastiaan Olij | 2022-06-28 | 1 | -3/+1 |
* | | Consider uniform writability part of the interface of the set | Pedro J. Estébanez | 2022-06-27 | 1 | -0/+1 |
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* | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij | 2022-06-22 | 1 | -10/+11 |
* | Introduce eye_offset for correcting stereoscopic reflections | Bastiaan Olij | 2022-06-17 | 1 | -0/+1 |
* | Initial TAA implementation | jfons | 2022-06-07 | 1 | -7/+19 |
* | Add a new HashSet template | reduz | 2022-05-20 | 1 | -1/+1 |
* | Replace most uses of Map by HashMap | reduz | 2022-05-16 | 1 | -6/+6 |
* | Split out bokeh_dof and copy effects | Bastiaan Olij | 2022-05-11 | 1 | -3/+18 |
* | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde | 2022-05-02 | 1 | -33/+26 |