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path: root/servers/rendering/renderer_rd/shader_rd.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...Dario2024-10-021-5/+14
* Style: Apply new `clang-format` changesThaddeus Crews2024-09-201-1/+1
* Namespace shader cache files by graphics APIPedro J. Estébanez2024-01-311-0/+1
* [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-251-1/+1
* Add Shader compile groups to RD Shader systemclayjohn2023-07-211-7/+46
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Replace most uses of Map by HashMapreduz2022-05-161-4/+4
* Style: Remove inconsistently used `@author` docstringsRémi Verschelde2022-01-041-6/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio2021-09-291-1/+1
* Makes a clear error message if shader compilation failedYuri Roubinsky2021-08-161-3/+1
* Removes an internal error report if shader fails compileYuri Roubinsky2021-08-121-1/+3
* Implement Binary Shader Compilationreduz2021-07-261-1/+1
* Implement shader cachingreduz2021-05-311-2/+21
* Refactor GLSL shader compilationreduz2021-04-141-24/+36
* Rewrote how barriers work for faster renderingreduz2021-02-041-1/+3
* Added ability to visualize native shadersreduz2021-01-061-0/+3
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add support for low-end 3D rendering.reduz2020-12-071-0/+5
* RenderingServer reorganizationreduz2020-12-041-0/+135