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Redot Engine – Multi-platform 2D and 3D game engine
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rendering
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renderer_rd
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shader_rd.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
1
-5
/
+14
*
Style: Apply new `clang-format` changes
Thaddeus Crews
2024-09-20
1
-1
/
+1
*
Namespace shader cache files by graphics API
Pedro J. Estébanez
2024-01-31
1
-0
/
+1
*
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-25
1
-1
/
+1
*
Add Shader compile groups to RD Shader system
clayjohn
2023-07-21
1
-7
/
+46
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-4
/
+4
*
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
1
-6
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-29
1
-1
/
+1
*
Makes a clear error message if shader compilation failed
Yuri Roubinsky
2021-08-16
1
-3
/
+1
*
Removes an internal error report if shader fails compile
Yuri Roubinsky
2021-08-12
1
-1
/
+3
*
Implement Binary Shader Compilation
reduz
2021-07-26
1
-1
/
+1
*
Implement shader caching
reduz
2021-05-31
1
-2
/
+21
*
Refactor GLSL shader compilation
reduz
2021-04-14
1
-24
/
+36
*
Rewrote how barriers work for faster rendering
reduz
2021-02-04
1
-1
/
+3
*
Added ability to visualize native shaders
reduz
2021-01-06
1
-0
/
+3
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add support for low-end 3D rendering.
reduz
2020-12-07
1
-0
/
+5
*
RenderingServer reorganization
reduz
2020-12-04
1
-0
/
+135