| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Extract shared scene data into a separate class | Bastiaan Olij | 2022-09-15 | 1 | -0/+2 |
| * | SCons: Properly track codegen script dependency for generated GLSL headers | Rémi Verschelde | 2022-07-02 | 1 | -1/+1 |
| * | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij | 2022-06-22 | 1 | -0/+1 |
| * | Splitting tonemapper into its own class | Bastiaan Olij | 2022-04-28 | 1 | -0/+2 |
| * | Changed SCsub for shaders to find shaders automatically and create dependenci... | Bastiaan Olij | 2021-03-18 | 1 | -43/+12 |
| * | Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so... | Bastiaan Olij | 2021-03-10 | 1 | -1/+1 |
| * | Simplify Volumetric Fog | reduz | 2021-02-06 | 1 | -1/+0 |
| * | Added GPU based cluster builder | reduz | 2021-01-19 | 1 | -0/+3 |
| * | Port ASSAO to Godot to replace SAO | clayjohn | 2020-12-21 | 1 | -1/+3 |
| * | Reimplement skeletons and blend shapes | reduz | 2020-12-16 | 1 | -0/+1 |
| * | Add support for low-end 3D rendering. | reduz | 2020-12-07 | 1 | -1/+1 |
| * | RenderingServer reorganization | reduz | 2020-12-04 | 1 | -0/+43 |
