Commit message (Collapse) | Author | Age | Files | Lines | |
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* | SCons: Add unobtrusive type hints in SCons files | Thaddeus Crews | 2024-09-25 | 1 | -0/+1 |
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* | Extract shared scene data into a separate class | Bastiaan Olij | 2022-09-15 | 1 | -0/+2 |
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* | SCons: Properly track codegen script dependency for generated GLSL headers | Rémi Verschelde | 2022-07-02 | 1 | -1/+1 |
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* | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij | 2022-06-22 | 1 | -0/+1 |
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* | Splitting tonemapper into its own class | Bastiaan Olij | 2022-04-28 | 1 | -0/+2 |
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* | Changed SCsub for shaders to find shaders automatically and create ↵ | Bastiaan Olij | 2021-03-18 | 1 | -43/+12 |
| | | | | dependencies with include files | ||||
* | Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered ↵ | Bastiaan Olij | 2021-03-10 | 1 | -1/+1 |
| | | | | so we can introduce RendererSceneRenderForwardMobile | ||||
* | Simplify Volumetric Fog | reduz | 2021-02-06 | 1 | -1/+0 |
| | | | | | | | -Always use temporal reproject, it just loos way better than any other filter. -By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance. -Disadvantage of temporal reproject is update latency so.. -Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency. | ||||
* | Added GPU based cluster builder | reduz | 2021-01-19 | 1 | -0/+3 |
| | | | | Clustering is now GPU based, uses an implementation based on the Activision algorithm. | ||||
* | Port ASSAO to Godot to replace SAO | clayjohn | 2020-12-21 | 1 | -1/+3 |
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* | Reimplement skeletons and blend shapes | reduz | 2020-12-16 | 1 | -0/+1 |
| | | | | Uses compute shaders, which only once, on demand, and all in parallel. | ||||
* | Add support for low-end 3D rendering. | reduz | 2020-12-07 | 1 | -1/+1 |
| | | | | | -Reduce number of uniform sets from 6 to 4. -Remove features in low end mode, in order to reduce the number of texture units fit to 16. | ||||
* | RenderingServer reorganization | reduz | 2020-12-04 | 1 | -0/+43 |