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Redot Engine – Multi-platform 2D and 3D game engine
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Commit message (
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Author
Age
Files
Lines
*
Use proper UV in cubemap downsampler raster
clayjohn
2023-05-03
1
-103
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+101
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Fix the limit for interpolation of R0 with respect to metallic and SSR
mightygoat
2023-04-06
1
-3
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+2
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Move roughness limiter and sort into their own classes
Bastiaan Olij
2023-03-09
2
-0
/
+273
*
Increase SSAO and SSIL bias to account for variance in mipmap generation
clayjohn
2023-02-21
2
-4
/
+4
*
Fix sampling bug when SSAO is using half size
clayjohn
2023-02-16
1
-10
/
+5
*
Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-23
8
-18
/
+18
*
Move luminance effect into its own class and use new buffers system
Bastiaan Olij
2023-01-07
3
-0
/
+167
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Merge pull request #56804 from Calinou/ssr-add-max-roughness-cutoff
Rémi Verschelde
2022-12-15
1
-3
/
+13
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Add maximum roughness cutoff to SSR to improve performance
Hugo Locurcio
2022-12-10
1
-3
/
+13
*
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Merge pull request #70009 from clayjohn/glow-hq
Rémi Verschelde
2022-12-13
1
-18
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+6
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*
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Remove high quality glow as it is not any higher quality than regular glow
clayjohn
2022-12-13
1
-18
/
+6
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*
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Merge pull request #70003 from clayjohn/GLES3-cc
Rémi Verschelde
2022-12-13
2
-1
/
+3
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*
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Various fixes and documentation for CanvasGroup
clayjohn
2022-12-13
2
-1
/
+3
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*
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Fade out SSR with roughness so that it doesn't show at high roughness amounts
clayjohn
2022-12-09
1
-1
/
+4
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*
Properly remap roughness when reading from radiance map
clayjohn
2022-12-02
1
-11
/
+0
*
Merge pull request #68710 from BastiaanOlij/fix_vrs
Rémi Verschelde
2022-11-18
1
-3
/
+11
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*
Fix VRS issues
Bastiaan Olij
2022-11-17
1
-3
/
+11
*
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Finish implementing Canvas Background mode
clayjohn
2022-11-17
1
-21
/
+34
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/
*
Use raster versions of copy effects for 2D operations when using the mobile r...
clayjohn
2022-11-10
3
-32
/
+47
*
Ensure vulkan subgroups are disabled for MoltenVK
Gordon MacPherson
2022-10-26
1
-0
/
+2
*
Fixing artifacts in SSR
Bastiaan Olij
2022-10-04
1
-9
/
+25
*
Merge pull request #66466 from clayjohn/FXAA-fix
Rémi Verschelde
2022-09-27
1
-8
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+8
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Take FXAA samples from half-pixel coordinates to improve quality
clayjohn
2022-09-26
1
-8
/
+8
*
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Merge pull request #66317 from clayjohn/debanding-bug
Rémi Verschelde
2022-09-27
1
-6
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+6
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*
Move deband to end of tonemapping.
clayjohn
2022-09-23
1
-6
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+6
*
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Make dependencies with shader includes in subfolders
Bastiaan Olij
2022-09-26
1
-1
/
+1
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/
*
Merge pull request #65322 from ceLoFaN/fix-dof-artifact-at-high-blur
Rémi Verschelde
2022-09-15
2
-8
/
+6
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*
Fix DoF artifacting at high blur amounts
ceLoFaN
2022-09-05
2
-8
/
+6
*
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Properly scale SSR reflection based on metallic value for dielectric materials
clayjohn
2022-09-09
1
-12
/
+9
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*
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
3
-0
/
+756
*
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
7
-10
/
+43
*
Properly scale depth in bokeh_dof effect so that setting distance to blur eff...
clayjohn
2022-08-12
2
-2
/
+2
*
Fade screen-space reflection towards inner margin
Hugo Locurcio
2022-08-03
1
-6
/
+7
*
Move screen space effects into a separate class
Bastiaan Olij
2022-07-19
14
-0
/
+2591
*
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
2
-3
/
+77
*
SCons: Properly track codegen script dependency for generated GLSL headers
Rémi Verschelde
2022-07-02
1
-1
/
+1
*
Moved cube_to_dp and cubemap logic into CopyEffects
Bastiaan Olij
2022-06-24
9
-0
/
+1259
*
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-22
1
-0
/
+236
*
Fix glow in Mix mode not working correctly when FXAA is enabled
Hugo Locurcio
2022-06-15
1
-4
/
+5
*
Fix tonemapper shader to correctly apply alpha channel
Yuri Rubinsky
2022-05-18
1
-12
/
+13
*
Split out bokeh_dof and copy effects
Bastiaan Olij
2022-05-11
8
-2
/
+1175
*
Splitting tonemapper into its own class
Bastiaan Olij
2022-04-28
2
-0
/
+474