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path: root/servers/rendering/renderer_rd/shaders/particles.glsl
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* Fix vector field particle attractor texture samplingAndreas Raddau2022-07-291-2/+2
* Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio2022-07-281-2/+2
* Fix GPUParticles3D disappearance at attractor originsSomnath Sarkar2022-05-201-4/+12
* Add Particle Shader Userdatareduz2022-02-151-0/+18
* RendererRD: Remove binding specifier for push constantsRémi Verschelde2022-02-111-1/+1
* clang-format: Disable alignment of operands, too unreliableRémi Verschelde2021-10-281-5/+5
* Support for 2D particles to collide against SDFreduz2021-05-231-98/+140
* Implement Particle Trailsreduz2021-04-301-19/+64
* Split particle shader entry pointsreduz2021-04-171-105/+109
* Refactor GLSL shader compilationreduz2021-04-141-15/+7
* Renamed `emit_particle` to `emit_subparticle` shader functionYuri Roubinsky2021-01-121-1/+1
* RenderingServer reorganizationreduz2020-12-041-0/+549