| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix vector field particle attractor texture sampling | Andreas Raddau | 2022-07-29 | 1 | -2/+2 |
| * | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio | 2022-07-28 | 1 | -2/+2 |
| * | Fix GPUParticles3D disappearance at attractor origins | Somnath Sarkar | 2022-05-20 | 1 | -4/+12 |
| * | Add Particle Shader Userdata | reduz | 2022-02-15 | 1 | -0/+18 |
| * | RendererRD: Remove binding specifier for push constants | Rémi Verschelde | 2022-02-11 | 1 | -1/+1 |
| * | clang-format: Disable alignment of operands, too unreliable | Rémi Verschelde | 2021-10-28 | 1 | -5/+5 |
| * | Support for 2D particles to collide against SDF | reduz | 2021-05-23 | 1 | -98/+140 |
| * | Implement Particle Trails | reduz | 2021-04-30 | 1 | -19/+64 |
| * | Split particle shader entry points | reduz | 2021-04-17 | 1 | -105/+109 |
| * | Refactor GLSL shader compilation | reduz | 2021-04-14 | 1 | -15/+7 |
| * | Renamed `emit_particle` to `emit_subparticle` shader function | Yuri Roubinsky | 2021-01-12 | 1 | -1/+1 |
| * | RenderingServer reorganization | reduz | 2020-12-04 | 1 | -0/+549 |
