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Redot Engine – Multi-platform 2D and 3D game engine
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rendering
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renderer_rd
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shaders
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scene_forward_clustered_inc.glsl
Commit message (
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Author
Age
Files
Lines
*
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
1
-2
/
+2
*
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-22
1
-1
/
+7
*
Introduce eye_offset for correcting stereoscopic reflections
Bastiaan Olij
2022-06-17
1
-1
/
+2
*
Initial TAA implementation
jfons
2022-06-07
1
-2
/
+10
*
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-18
1
-2
/
+2
*
Add multiview/stereoscopic rendering support to the clustered forward renderer
Bastiaan Olij
2022-03-03
1
-1
/
+9
*
Fix shader compilation error with anisotropy
clayjohn
2022-02-21
1
-1
/
+1
*
RendererRD: Remove binding specifier for push constants
Rémi Verschelde
2022-02-11
1
-1
/
+1
*
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-04
1
-1
/
+6
|
\
|
*
Added SSIL post processing effect
clayjohn
2021-11-06
1
-1
/
+6
*
|
Remove unused struct fields in VoxelGIData
Hugo Locurcio
2021-11-28
1
-11
/
+7
*
|
Fix Depth-Prepass transparency mode
jfons
2021-11-18
1
-1
/
+2
|
/
*
Implement distance fade and transparency
JFonS
2021-10-25
1
-0
/
+1
*
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-10-07
1
-2
/
+0
*
Fix various typos with codespell
luz paz
2021-07-25
1
-1
/
+1
*
Implement more rendering options as specialization constants
reduz
2021-07-19
1
-16
/
+15
*
Fix non uniform scaling in 3D objects
reduz
2021-06-29
1
-2
/
+1
*
Rename GI Classes
reduz
2021-06-05
1
-10
/
+10
*
Create mobile renderer
Bastiaan Olij
2021-05-03
1
-7
/
+7
*
Implement Particle Trails
reduz
2021-04-30
1
-4
/
+3
*
Fix reflection probe
Bastiaan Olij
2021-04-21
1
-1
/
+1
*
Remove low_end option from renderer, being replaced by separate implementation
Bastiaan Olij
2021-04-09
1
-10
/
+0
*
As GLSLang seems to be all or nothing, added our own defines
Bastiaan Olij
2021-03-31
1
-1
/
+1
*
Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so...
Bastiaan Olij
2021-03-10
1
-0
/
+352