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path: root/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
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* Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio2022-07-281-2/+2
* Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij2022-06-221-1/+7
* Introduce eye_offset for correcting stereoscopic reflectionsBastiaan Olij2022-06-171-1/+2
* Initial TAA implementationjfons2022-06-071-2/+10
* Rename several transform built-ins in shadersYuri Roubinsky2022-03-181-2/+2
* Add multiview/stereoscopic rendering support to the clustered forward rendererBastiaan Olij2022-03-031-1/+9
* Fix shader compilation error with anisotropyclayjohn2022-02-211-1/+1
* RendererRD: Remove binding specifier for push constantsRémi Verschelde2022-02-111-1/+1
* Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde2022-01-041-1/+6
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| * Added SSIL post processing effectclayjohn2021-11-061-1/+6
* | Remove unused struct fields in VoxelGIDataHugo Locurcio2021-11-281-11/+7
* | Fix Depth-Prepass transparency modejfons2021-11-181-1/+2
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* Implement distance fade and transparencyJFonS2021-10-251-0/+1
* Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio2021-10-071-2/+0
* Fix various typos with codespellluz paz2021-07-251-1/+1
* Implement more rendering options as specialization constantsreduz2021-07-191-16/+15
* Fix non uniform scaling in 3D objectsreduz2021-06-291-2/+1
* Rename GI Classesreduz2021-06-051-10/+10
* Create mobile rendererBastiaan Olij2021-05-031-7/+7
* Implement Particle Trailsreduz2021-04-301-4/+3
* Fix reflection probeBastiaan Olij2021-04-211-1/+1
* Remove low_end option from renderer, being replaced by separate implementationBastiaan Olij2021-04-091-10/+0
* As GLSLang seems to be all or nothing, added our own definesBastiaan Olij2021-03-311-1/+1
* Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so...Bastiaan Olij2021-03-101-0/+352