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path: root/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
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* Merge pull request #62547 from clayjohn/ref_vec_pbrRémi Verschelde2022-08-081-10/+18
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| * Evaluate specular reflections using specular dominant direction instead of as...clayjohn2022-06-291-10/+18
* | Add a shadow opacity property to Light3DHugo Locurcio2022-08-071-2/+2
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* Workaround MoltenVK shader conversion errorJFonS2022-06-221-3/+4
* Introduce eye_offset for correcting stereoscopic reflectionsBastiaan Olij2022-06-171-1/+5
* Initial TAA implementationjfons2022-06-071-13/+16
* Fix custom irradiance bug in Vulkan mobile rendererclayjohn2022-05-161-1/+1
* Fix computation of screen_uvSomnath Sarkar2022-05-161-1/+1
* Use less blur for distant directional shadow splitsHugo Locurcio2022-04-111-3/+19
* Rename several transform built-ins in shadersYuri Roubinsky2022-03-181-19/+19
* Merge pull request #49447 from Calinou/remove-shadow-color-propertyRémi Verschelde2022-03-081-17/+0
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| * Remove unused `shadow_color` property from Light3DHugo Locurcio2022-03-041-17/+0
* | use the computed value ambient_accum for ambient_light in scene_forward_mobil...Priyansh Rathi2022-03-051-0/+6
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* Use Filament specular models and parametrizationclayjohn2022-02-221-10/+57
* Fix various typosluz paz2022-01-131-1/+1
* Fix `world_vertex_coords` render mode usage in the shadersYuri Roubinsky2022-01-041-4/+7
* Fix Depth-Prepass transparency modejfons2021-11-181-2/+2
* Merge pull request #55029 from clayjohn/VULKAN-SRGBRémi Verschelde2021-11-171-0/+4
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| * Fix SRGB conversions in Vulkan Rendererclayjohn2021-11-161-0/+4
* | Fix broken light_compute in mobile rendererYuri Roubinsky2021-11-131-5/+2
* | Fix shader crashing when using `ALBEDO` or `ALPHA` in light functionYuri Roubinsky2021-11-111-10/+2
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* clang-format: Disable alignment of operands, too unreliableRémi Verschelde2021-10-281-9/+9
* Fix shadow disabling on mobile rendererJoan Fons2021-10-261-3/+5
* Remove incorrect fog height density remappingBrian Semrau2021-10-141-1/+1
* Fix the height fog effectBrian Semrau2021-10-141-3/+3
* radial fog fixManuel Dun2021-09-291-1/+1
* Merge pull request #51939 from clayjohn/VULKAN-horizon-so-fixRémi Verschelde2021-09-131-1/+1
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| * Compute horizon so threshold before transformationclayjohn2021-08-201-1/+1
* | Merge pull request #50883 from BastiaanOlij/mobile_hdrBastiaan Olij2021-08-261-1/+6
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| * | Scale color output in the mobile renderer to provide HDR supportBastiaan Olij2021-08-231-1/+6
* | | Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke2021-08-221-1/+1
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* | Fixed non-uniform scaling of normalsDuarte David2021-08-221-1/+1
* | Improvements to SpotLight3D and OmniLight3D's shadowsjfons2021-08-191-2/+2
* | More fixes to mobile rendererreduz2021-08-181-7/+2
* | More optimizations on the mobile renderer.reduz2021-08-131-26/+57
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* Fixes and optimizations to mobile rendererreduz2021-08-101-15/+19
* Merge pull request #51417 from clayjohn/Vulkan-horizon-soRémi Verschelde2021-08-101-0/+2
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| * Add horizon specular occlusionclayjohn2021-08-081-0/+2
* | Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`)Yuri Roubinsky2021-08-061-0/+5
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* Fix various typosluz paz2021-07-251-1/+1
* Implement more rendering options as specialization constantsreduz2021-07-191-1/+14
* Fixes to forward mobilereduz2021-07-151-1/+1
* Use specialization constants in clustered rendererreduz2021-07-121-0/+7
* Fix Subsurface Scatteringreduz2021-07-051-4/+0
* Add stereoscopic rendering through multiviewBastiaan Olij2021-06-131-0/+34
* Fix roughness limiter derivativeclayjohn2021-06-121-1/+1
* Fix typos with codespellRémi Verschelde2021-05-201-1/+1
* Create mobile rendererBastiaan Olij2021-05-031-0/+1476