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Redot Engine – Multi-platform 2D and 3D game engine
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renderer_rd
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shaders
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scene_forward_mobile.glsl
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Author
Age
Files
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Merge pull request #62547 from clayjohn/ref_vec_pbr
Rémi Verschelde
2022-08-08
1
-10
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+18
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Evaluate specular reflections using specular dominant direction instead of as...
clayjohn
2022-06-29
1
-10
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+18
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Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-07
1
-2
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+2
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Workaround MoltenVK shader conversion error
JFonS
2022-06-22
1
-3
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+4
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Introduce eye_offset for correcting stereoscopic reflections
Bastiaan Olij
2022-06-17
1
-1
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+5
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Initial TAA implementation
jfons
2022-06-07
1
-13
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+16
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Fix custom irradiance bug in Vulkan mobile renderer
clayjohn
2022-05-16
1
-1
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+1
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Fix computation of screen_uv
Somnath Sarkar
2022-05-16
1
-1
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+1
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Use less blur for distant directional shadow splits
Hugo Locurcio
2022-04-11
1
-3
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+19
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Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-18
1
-19
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+19
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Merge pull request #49447 from Calinou/remove-shadow-color-property
Rémi Verschelde
2022-03-08
1
-17
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+0
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Remove unused `shadow_color` property from Light3D
Hugo Locurcio
2022-03-04
1
-17
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+0
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use the computed value ambient_accum for ambient_light in scene_forward_mobil...
Priyansh Rathi
2022-03-05
1
-0
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+6
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Use Filament specular models and parametrization
clayjohn
2022-02-22
1
-10
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+57
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Fix various typos
luz paz
2022-01-13
1
-1
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+1
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Fix `world_vertex_coords` render mode usage in the shaders
Yuri Roubinsky
2022-01-04
1
-4
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+7
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Fix Depth-Prepass transparency mode
jfons
2021-11-18
1
-2
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+2
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Merge pull request #55029 from clayjohn/VULKAN-SRGB
Rémi Verschelde
2021-11-17
1
-0
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+4
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Fix SRGB conversions in Vulkan Renderer
clayjohn
2021-11-16
1
-0
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+4
*
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Fix broken light_compute in mobile renderer
Yuri Roubinsky
2021-11-13
1
-5
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+2
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Fix shader crashing when using `ALBEDO` or `ALPHA` in light function
Yuri Roubinsky
2021-11-11
1
-10
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+2
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clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
1
-9
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+9
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Fix shadow disabling on mobile renderer
Joan Fons
2021-10-26
1
-3
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+5
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Remove incorrect fog height density remapping
Brian Semrau
2021-10-14
1
-1
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+1
*
Fix the height fog effect
Brian Semrau
2021-10-14
1
-3
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+3
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radial fog fix
Manuel Dun
2021-09-29
1
-1
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+1
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Merge pull request #51939 from clayjohn/VULKAN-horizon-so-fix
Rémi Verschelde
2021-09-13
1
-1
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+1
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Compute horizon so threshold before transformation
clayjohn
2021-08-20
1
-1
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+1
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Merge pull request #50883 from BastiaanOlij/mobile_hdr
Bastiaan Olij
2021-08-26
1
-1
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+6
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Scale color output in the mobile renderer to provide HDR support
Bastiaan Olij
2021-08-23
1
-1
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+6
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Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-08-22
1
-1
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+1
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Fixed non-uniform scaling of normals
Duarte David
2021-08-22
1
-1
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+1
*
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Improvements to SpotLight3D and OmniLight3D's shadows
jfons
2021-08-19
1
-2
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+2
*
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More fixes to mobile renderer
reduz
2021-08-18
1
-7
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+2
*
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More optimizations on the mobile renderer.
reduz
2021-08-13
1
-26
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+57
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Fixes and optimizations to mobile renderer
reduz
2021-08-10
1
-15
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+19
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Merge pull request #51417 from clayjohn/Vulkan-horizon-so
Rémi Verschelde
2021-08-10
1
-0
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+2
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Add horizon specular occlusion
clayjohn
2021-08-08
1
-0
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+2
*
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Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`)
Yuri Roubinsky
2021-08-06
1
-0
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+5
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Fix various typos
luz paz
2021-07-25
1
-1
/
+1
*
Implement more rendering options as specialization constants
reduz
2021-07-19
1
-1
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+14
*
Fixes to forward mobile
reduz
2021-07-15
1
-1
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+1
*
Use specialization constants in clustered renderer
reduz
2021-07-12
1
-0
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+7
*
Fix Subsurface Scattering
reduz
2021-07-05
1
-4
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+0
*
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-13
1
-0
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+34
*
Fix roughness limiter derivative
clayjohn
2021-06-12
1
-1
/
+1
*
Fix typos with codespell
Rémi Verschelde
2021-05-20
1
-1
/
+1
*
Create mobile renderer
Bastiaan Olij
2021-05-03
1
-0
/
+1476