| Commit message (Expand) | Author | Age | Files | Lines |
* | Vertex and attribute compression to reduce the size of the vertex format. | clayjohn | 2023-10-05 | 1 | -14/+14 |
* | Automatically transform Skeleton2D calculations so pivots are not needed | clayjohn | 2023-01-27 | 1 | -2/+15 |
* | Merge pull request #68830 from Ayush-singla27/issuebranch | Rémi Verschelde | 2022-11-20 | 1 | -1/+1 |
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| * | fixed incorrect mesh normals in shaders | Ayush Singla | 2022-11-19 | 1 | -1/+1 |
* | | Fix drawing of 2D skeletons in the RD renderer. | clayjohn | 2022-11-18 | 1 | -2/+9 |
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* | Add Blendshape Support | Omar El Sheikh | 2022-08-20 | 1 | -12/+52 |
* | Fix normal and tangent blending in blend shapes | Windy Darian | 2022-05-20 | 1 | -3/+3 |
* | RendererRD: Remove binding specifier for push constants | Rémi Verschelde | 2022-02-11 | 1 | -1/+1 |
* | Fixes missng 2D engine bits | reduz | 2021-05-11 | 1 | -0/+47 |
* | Refactor GLSL shader compilation | reduz | 2021-04-14 | 1 | -1/+1 |
* | Fix math error in blend shape application tolerance | Kayomn | 2021-02-17 | 1 | -1/+1 |
* | Accomodate blend shape ranges of -1 to +1 | Kayomn | 2021-02-09 | 1 | -1/+1 |
* | Reimplement skeletons and blend shapes | reduz | 2020-12-16 | 1 | -0/+199 |