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path: root/servers/rendering/renderer_rd/shaders/skeleton.glsl
Commit message (Expand)AuthorAgeFilesLines
* Vertex and attribute compression to reduce the size of the vertex format.clayjohn2023-10-051-14/+14
* Automatically transform Skeleton2D calculations so pivots are not neededclayjohn2023-01-271-2/+15
* Merge pull request #68830 from Ayush-singla27/issuebranchRémi Verschelde2022-11-201-1/+1
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| * fixed incorrect mesh normals in shadersAyush Singla2022-11-191-1/+1
* | Fix drawing of 2D skeletons in the RD renderer.clayjohn2022-11-181-2/+9
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* Add Blendshape SupportOmar El Sheikh2022-08-201-12/+52
* Fix normal and tangent blending in blend shapesWindy Darian2022-05-201-3/+3
* RendererRD: Remove binding specifier for push constantsRémi Verschelde2022-02-111-1/+1
* Fixes missng 2D engine bitsreduz2021-05-111-0/+47
* Refactor GLSL shader compilationreduz2021-04-141-1/+1
* Fix math error in blend shape application toleranceKayomn2021-02-171-1/+1
* Accomodate blend shape ranges of -1 to +1Kayomn2021-02-091-1/+1
* Reimplement skeletons and blend shapesreduz2020-12-161-0/+199