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Redot Engine – Multi-platform 2D and 3D game engine
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rendering
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renderer_rd
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skeleton.glsl
Commit message (
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Author
Age
Files
Lines
*
Vertex and attribute compression to reduce the size of the vertex format.
clayjohn
2023-10-05
1
-14
/
+14
*
Automatically transform Skeleton2D calculations so pivots are not needed
clayjohn
2023-01-27
1
-2
/
+15
*
Merge pull request #68830 from Ayush-singla27/issuebranch
Rémi Verschelde
2022-11-20
1
-1
/
+1
|
\
|
*
fixed incorrect mesh normals in shaders
Ayush Singla
2022-11-19
1
-1
/
+1
*
|
Fix drawing of 2D skeletons in the RD renderer.
clayjohn
2022-11-18
1
-2
/
+9
|
/
*
Add Blendshape Support
Omar El Sheikh
2022-08-20
1
-12
/
+52
*
Fix normal and tangent blending in blend shapes
Windy Darian
2022-05-20
1
-3
/
+3
*
RendererRD: Remove binding specifier for push constants
Rémi Verschelde
2022-02-11
1
-1
/
+1
*
Fixes missng 2D engine bits
reduz
2021-05-11
1
-0
/
+47
*
Refactor GLSL shader compilation
reduz
2021-04-14
1
-1
/
+1
*
Fix math error in blend shape application tolerance
Kayomn
2021-02-17
1
-1
/
+1
*
Accomodate blend shape ranges of -1 to +1
Kayomn
2021-02-09
1
-1
/
+1
*
Reimplement skeletons and blend shapes
reduz
2020-12-16
1
-0
/
+199