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path: root/servers/rendering/renderer_rd/storage_rd/utilities.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* Fix unsafe uses of `Callable.is_null()`A Thousand Ships2024-04-271-2/+2
* Remove code relative to obsoleted ETC texture formatRémi Verschelde2024-02-141-1/+1
* Add vararg call() method to C++ Callablekobewi2023-10-051-6/+2
* [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-251-4/+4
* Refactor high quality texture importJuan Linietsky2023-01-301-0/+4
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Add call_deferred() method to Callablekobewi2022-11-041-2/+2
* Merge pull request #64710 from MinusKube/window-size-crashClay John2022-10-271-0/+8
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| * Prevent windows from having a size greater than device limitMinusKube2022-09-041-0/+8
* | Moving SSEffects settings into classBastiaan Olij2022-10-041-2/+2
* | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij2022-10-041-39/+18
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* Extracting render buffers and changing it to a more generic solutionBastiaan Olij2022-09-011-2/+2
* Fix macOS and iOS defines in the rendering code.bruvzg2022-08-081-1/+1
* Force disable S3TC support on Android/iOS since we don't handle itRémi Verschelde2022-08-041-0/+5
* Changed storage structs to privateBastiaan Olij2022-08-011-18/+20
* Remove Signal connect bindsJuan Linietsky2022-07-291-4/+4
* Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio2022-07-281-1/+1
* Split dependency logicBastiaan Olij2022-06-281-0/+337