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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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rendering
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renderer_rd
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storage_rd
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utilities.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Fix unsafe uses of `Callable.is_null()`
A Thousand Ships
2024-04-27
1
-2
/
+2
*
Remove code relative to obsoleted ETC texture format
Rémi Verschelde
2024-02-14
1
-1
/
+1
*
Add vararg call() method to C++ Callable
kobewi
2023-10-05
1
-6
/
+2
*
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-25
1
-4
/
+4
*
Refactor high quality texture import
Juan Linietsky
2023-01-30
1
-0
/
+4
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add call_deferred() method to Callable
kobewi
2022-11-04
1
-2
/
+2
*
Merge pull request #64710 from MinusKube/window-size-crash
Clay John
2022-10-27
1
-0
/
+8
|
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*
Prevent windows from having a size greater than device limit
MinusKube
2022-09-04
1
-0
/
+8
*
|
Moving SSEffects settings into class
Bastiaan Olij
2022-10-04
1
-2
/
+2
*
|
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-04
1
-39
/
+18
|
/
*
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
1
-2
/
+2
*
Fix macOS and iOS defines in the rendering code.
bruvzg
2022-08-08
1
-1
/
+1
*
Force disable S3TC support on Android/iOS since we don't handle it
Rémi Verschelde
2022-08-04
1
-0
/
+5
*
Changed storage structs to private
Bastiaan Olij
2022-08-01
1
-18
/
+20
*
Remove Signal connect binds
Juan Linietsky
2022-07-29
1
-4
/
+4
*
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
1
-1
/
+1
*
Split dependency logic
Bastiaan Olij
2022-06-28
1
-0
/
+337