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* Merge pull request #72078 from bitsawer/fix_optimize_verticesRémi Verschelde2023-01-261-1/+1
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| * Fix range loop iteration regressionsbitsawer2023-01-261-1/+1
* | Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depthRémi Verschelde2023-01-2610-8/+54
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| * | Make screen texture and depth texture work in MultiviewBastiaan Olij2023-01-2510-8/+54
* | | RenderForwardMobile - add dependency tracker info on geometry createHenrique Coura2023-01-251-0/+3
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* | Merge pull request #71832 from Geometror/fix-spotlight-artifactsRémi Verschelde2023-01-243-61/+89
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| * | Fix some SpotLight3D issues (clustering artifacts, light leak)Hendrik Brucker2023-01-243-61/+89
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* | Merge pull request #71939 from clayjohn/RD-texture-formatRémi Verschelde2023-01-232-4/+9
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| * | Add a few more checks to ensure that unsupported image formats are not used i...clayjohn2023-01-232-4/+9
* | | Merge pull request #71694 from clayjohn/VoxelGI-reflectionRémi Verschelde2023-01-231-9/+11
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| * | Use proper space for forward GI reflectionsclayjohn2023-01-191-9/+11
* | | Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_renderingRémi Verschelde2023-01-231-1/+1
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| * | | fix ReflectionProbe rendering extents for (10,10,10)jainl28patel2023-01-241-1/+1
* | | | Ensure that Particles have fully initialized before doing view axis pass in R...clayjohn2023-01-231-1/+1
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* | | Convert en_GB spelling to en_US with codespellRémi Verschelde2023-01-2312-40/+40
* | | Merge pull request #71690 from Calinou/forward-mobile-fix-directionallight3d-...Rémi Verschelde2023-01-232-1/+3
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| * | Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backendHugo Locurcio2023-01-222-1/+3
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* | Use range iterators in LocalVector loopskobewi2023-01-216-41/+30
* | Merge pull request #71776 from clayjohn/PointLight2D-indicesRémi Verschelde2023-01-211-1/+1
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| * | Stop incrementing light_count once max number of lights are reached in 2D can...clayjohn2023-01-201-1/+1
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* / Sort decals and lights based on camera originclayjohn2023-01-205-17/+26
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* Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTUREclayjohn2023-01-185-33/+16
* Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_mapRémi Verschelde2023-01-174-0/+14
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| * fix normal map not flipping in sprite2Djainl28patel2023-01-144-0/+14
* | Merge pull request #71520 from conradhappeliv/fix-71480Rémi Verschelde2023-01-171-8/+5
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| * | Fix GPUParticles2D not recomputing transforms each frameConrad H. Appel, IV2023-01-161-8/+5
* | | Properly initialize directional_light_count in RD sky shadersclayjohn2023-01-161-1/+1
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* | Merge pull request #71309 from BastiaanOlij/improve_renderscaling_optionsRémi Verschelde2023-01-144-18/+19
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| * Improving communication of scaling settings to renderer implementationBastiaan Olij2023-01-134-18/+19
* | Clear material arrays to prevent freeing of invalid texture RIDYuri Rubinsky2023-01-131-0/+8
* | Only setup depth framebuffer properties when not rendering ReflectionProbesclayjohn2023-01-121-1/+1
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* Merge pull request #71261 from clayjohn/RD-alpha-aaRémi Verschelde2023-01-126-14/+18
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| * Take alpha antialising options into account when setting up materialsclayjohn2023-01-116-14/+18
* | Merge pull request #71130 from clayjohn/RD-normal-roughnessRémi Verschelde2023-01-125-28/+51
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| * | Fix multiple issues that make the normal roughness texture unusableclayjohn2023-01-095-28/+51
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* | Merge pull request #71124 from clayjohn/forward-prepassRémi Verschelde2023-01-121-8/+8
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| * | Only disable depth writing in opaque pipelinesclayjohn2023-01-091-8/+8
* | | Merge pull request #70475 from BastiaanOlij/cleanup_luminanceRémi Verschelde2023-01-1111-290/+395
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| * | Move luminance effect into its own class and use new buffers systemBastiaan Olij2023-01-0711-290/+395
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* / Make inclusion of Godot version in shader hash universalPedro J. Estébanez2023-01-091-0/+5
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* One Copyright Update to rule them allRémi Verschelde2023-01-0568-1972/+1972
* Use proper indices for lights, decals, and reflection probes in mobile scene ...clayjohn2023-01-041-4/+4
* Ignore depth draw optimization when using depth draw alpha prepassclayjohn2023-01-036-13/+14
* Fix errors related to reflection probe now using a render buffers objectBastiaan Olij2022-12-263-29/+49
* Merge pull request #70253 from BastiaanOlij/cleanup_sky_renderRémi Verschelde2022-12-2310-387/+333
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| * Cleanup and improve sky renderBastiaan Olij2022-12-2310-387/+333
* | Merge pull request #70476 from BastiaanOlij/move_sdfgi_initRémi Verschelde2022-12-235-101/+112
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| * | Move SDFGI update logic into clustered rendererBastiaan Olij2022-12-245-101/+112
* | | Merge pull request #70214 from Ansraer/speed-maybeRémi Verschelde2022-12-231-1/+10
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| * | | use depth prepass to increase performanceAnsraer2022-12-231-1/+10