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path: root/servers/rendering/renderer_scene_cull.cpp
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* Assorted fixes to UV unwrapping and GPU lightmapperjfons2021-05-031-1/+1
* Create mobile rendererBastiaan Olij2021-05-031-10/+11
* Implement Particle Trailsreduz2021-04-301-1/+4
* Implement occlusion cullingjfons2021-04-231-11/+98
* Fix reflection probeBastiaan Olij2021-04-211-1/+8
* Rename get_surface_material to get_surface_override_materialclayjohn2021-04-141-1/+1
* Reorganize Project Settingsreduz2021-02-181-2/+2
* Make Servers truly Thread Safereduz2021-02-101-14/+17
* Rewrote how barriers work for faster renderingreduz2021-02-041-87/+121
* Fix zero scaling and material mappings being mapped to wrong fieldsGordon MacPherson2021-01-261-1/+2
* Added GPU based cluster builderreduz2021-01-191-3/+14
* Threaded optimizations to cull and renderreduz2021-01-051-288/+278
* Rewrite render code to be more cache and thread friendly.reduz2021-01-051-12/+12
* Reorganize renderer code.reduz2021-01-051-110/+237
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename Math::stepify to snappedMarcel Admiraal2020-12-281-4/+4
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-3/+3
* Rewrite culling to be more cache/thread friendly.reduz2020-12-261-589/+718
* Cull fixes and optimizationsreduz2020-12-241-4/+23
* Fix BVH to world_aabb, and call updatelawnjelly2020-12-241-2/+8
* Replace Octree by DynamicBVH in cull codereduz2020-12-231-359/+460
* Implement automatic LOD (Level of Detail)reduz2020-12-181-17/+28
* Reimplement skeletons and blend shapesreduz2020-12-161-13/+66
* RenderingServer reorganizationreduz2020-12-041-0/+3072