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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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rendering
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renderer_scene_cull.cpp
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Age
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Created static method and moved _particles_set_view_axis over to it to allow ...
David House
2024-11-16
1
-1
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+6
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Merge pull request #86138 from EnlightenedOne/master
Thaddeus Crews
2024-11-04
1
-5
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+7
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Fix Frustum Sky projection translation logic, all pipelines, fixes 63863
EnlightenedOne
2024-11-02
1
-5
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+7
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Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
Thaddeus Crews
2024-10-24
1
-4
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+5
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Add `shadow_caster_mask` to Light3D.
Hannah Crawford
2024-08-12
1
-4
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+5
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Fixed light culling mask behavior in Mobile and Compat renderers
m-pranav-r
2024-10-23
1
-0
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+4
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Lightmap Dynamic Bugfix
yesfish
2024-10-17
1
-0
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+3
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
1
-0
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+8
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Jitter shadow map dithering pattern across frames when TAA is enabled
Hugo Locurcio
2024-09-24
1
-2
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+4
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Merge pull request #95503 from clayjohn/instance_none_crash
Rémi Verschelde
2024-09-03
1
-0
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+2
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Avoid indexing instances without a base in scene cull phase
clayjohn
2024-08-13
1
-0
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+2
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Fixed Timestep Interpolation: MultiMesh
Ricardo Buring
2024-08-18
1
-2
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+4
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Merge pull request #95379 from SlashScreen/fix_dir_light_layers
Rémi Verschelde
2024-08-16
1
-1
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+1
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Apply patch for considering visual layers for DirectionalLight
Slashscreen
2024-08-13
1
-1
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+1
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Fixed Timestep Interpolation (3D)
Ricardo Buring
2024-07-07
1
-16
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+265
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Fix mesh instance not updated when changing blend shape values
jsjtxietian
2024-05-23
1
-0
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+2
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Merge pull request #90440 from Calinou/geometryinstance3d-fix-custom-aabb-ass...
Rémi Verschelde
2024-04-10
1
-1
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+0
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Fix GeometryInstance3D Custom AABB assignment in the editor not working
Hugo Locurcio
2024-04-09
1
-1
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+0
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Merge pull request #89729 from jitspoe/master.shadow_distance_fade_optimization
Rémi Verschelde
2024-04-10
1
-4
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+9
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Shadow fade for omni lights actually stops the shadow from updating while fad...
jitspoe
2024-03-25
1
-4
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+9
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Merge pull request #89398 from clayjohn/visual-debugger-coverage
Rémi Verschelde
2024-04-04
1
-31
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+35
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Increase coverage of timestamps for visual profiler
clayjohn
2024-04-03
1
-31
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+35
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Jitter raster occlusion camera to reduce false positives.
lawnjelly
2024-04-03
1
-1
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+3
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Fix lightmap capture not applied in one octant
Per Melin
2024-03-08
1
-1
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+1
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Fix never ending loop with overlapping probes
Bastiaan Olij
2024-03-05
1
-3
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+14
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Implement hooks into renderer
Bastiaan Olij
2024-02-18
1
-5
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+34
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Shadow volume culling and tighter shadow caster culling
lawnjelly
2024-01-30
1
-11
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+71
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Add DummyShader handling to Dummy RenderingServer to ensure shader parameters...
clayjohn
2024-01-22
1
-1
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+1
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Directional 2 Split Shadow Stabilization Fix
mrjustaguy
2023-10-07
1
-1
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+1
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Merge pull request #81124 from bitsawer/fix_voxelgi_static_lights
Rémi Verschelde
2023-10-06
1
-1
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+2
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Fix VoxelGI static light pairing
bitsawer
2023-08-29
1
-1
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+2
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[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-25
1
-47
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+47
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Dario
2023-09-25
1
-20
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+29
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Fix various typos with codespell
Rémi Verschelde
2023-08-07
1
-1
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+0
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Fix instance uniform data buffer update delay
bitsawer
2023-07-18
1
-2
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+3
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Properly clear material slots on mesh instance when material is freed
Bastiaan Olij
2023-05-22
1
-1
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+0
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Correctly insert lightmap captures and geometries.
dearthdev
2023-05-15
1
-2
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+2
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Fix instance uniforms breaking when setting a new mesh.
Johan Aires Rastén
2023-03-04
1
-0
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+1
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Move some worker_thread_pool.h includes out of header files
myaaaaaaaaa
2023-02-13
1
-0
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+1
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Implement cull_mask for decals and lights in mobile and compatibility backends
clayjohn
2023-02-06
1
-0
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+3
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Merge pull request #72075 from Maran23/extents-to-size
Rémi Verschelde
2023-02-01
1
-4
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+4
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
1
-4
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+4
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Fix SSAO/SSIl being applied to reflection probes
Bastiaan Olij
2023-01-30
1
-3
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+5
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Use range iterators in LocalVector loops
kobewi
2023-01-21
1
-8
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+8
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Merge pull request #71709 from clayjohn/decals-lights-sorting
Rémi Verschelde
2023-01-20
1
-0
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+4
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Sort decals and lights based on camera origin
clayjohn
2023-01-20
1
-0
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+4
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Add mutex when adding geometry instances to the dirty list in the Forward Clu...
clayjohn
2023-01-20
1
-0
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+4
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Remove light from dynamic light list when removing scenario
clayjohn
2023-01-17
1
-0
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+4
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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visual instance layers are regarded during shadow culling
Markus Grafen
2022-12-27
1
-6
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+17
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