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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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rendering
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renderer_scene_cull.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix various typos with codespell
Rémi Verschelde
2023-08-07
1
-1
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+0
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Fix instance uniform data buffer update delay
bitsawer
2023-07-18
1
-2
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+3
*
Properly clear material slots on mesh instance when material is freed
Bastiaan Olij
2023-05-22
1
-1
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+0
*
Correctly insert lightmap captures and geometries.
dearthdev
2023-05-15
1
-2
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+2
*
Fix instance uniforms breaking when setting a new mesh.
Johan Aires Rastén
2023-03-04
1
-0
/
+1
*
Move some worker_thread_pool.h includes out of header files
myaaaaaaaaa
2023-02-13
1
-0
/
+1
*
Implement cull_mask for decals and lights in mobile and compatibility backends
clayjohn
2023-02-06
1
-0
/
+3
*
Merge pull request #72075 from Maran23/extents-to-size
Rémi Verschelde
2023-02-01
1
-4
/
+4
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
1
-4
/
+4
*
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Fix SSAO/SSIl being applied to reflection probes
Bastiaan Olij
2023-01-30
1
-3
/
+5
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*
Use range iterators in LocalVector loops
kobewi
2023-01-21
1
-8
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+8
*
Merge pull request #71709 from clayjohn/decals-lights-sorting
Rémi Verschelde
2023-01-20
1
-0
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+4
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Sort decals and lights based on camera origin
clayjohn
2023-01-20
1
-0
/
+4
*
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Add mutex when adding geometry instances to the dirty list in the Forward Clu...
clayjohn
2023-01-20
1
-0
/
+4
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*
Remove light from dynamic light list when removing scenario
clayjohn
2023-01-17
1
-0
/
+4
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
visual instance layers are regarded during shadow culling
Markus Grafen
2022-12-27
1
-6
/
+17
*
Merge pull request #70253 from BastiaanOlij/cleanup_sky_render
Rémi Verschelde
2022-12-23
1
-4
/
+6
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*
Cleanup and improve sky render
Bastiaan Olij
2022-12-23
1
-4
/
+6
*
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Added options for sorting transparent objects (port of PR 63040)
Bastiaan Olij
2022-12-23
1
-0
/
+15
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*
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
NumbuhFour
2022-12-03
1
-2
/
+2
*
Get WebXR fully working in Godot 4!
David Snopek
2022-12-01
1
-1
/
+1
*
Finish implementing Canvas Background mode
clayjohn
2022-11-17
1
-1
/
+1
*
Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances
Yuri Rubinsky
2022-10-28
1
-2
/
+32
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Fix incorrect setup of boolean uniform instances
Yuri Rubinsky
2022-10-09
1
-2
/
+32
*
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Add `is_finite` method for checking built-in types
Haoyu Qiu
2022-10-08
1
-6
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+1
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*
Fix material overlay overriding shadow casting logic
clayjohn
2022-10-07
1
-1
/
+1
*
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-04
1
-39
/
+40
*
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
1
-1
/
+1
*
Replace AABB has_no_volume with has_volume
Aaron Franke
2022-09-04
1
-1
/
+1
*
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
Rémi Verschelde
2022-09-02
1
-1
/
+1
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*
Change Array arguments to TypedArray
kobewi
2022-09-01
1
-1
/
+1
*
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Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-02
1
-10
/
+10
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*
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Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-10
/
+10
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*
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Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
1
-6
/
+5
*
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Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-12
/
+16
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*
Dummy mesh support was added to the dummy renderer but incomplete. This compl...
Bastiaan Olij
2022-08-30
1
-0
/
+32
*
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
1
-3
/
+3
*
Fix typo in RendererSceneCull
tefusion
2022-08-22
1
-1
/
+1
*
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
1
-30
/
+30
*
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
1
-5
/
+5
*
Change RendererSceneRender::GeometryInstance so more code is shared among ren...
Bastiaan Olij
2022-07-27
1
-48
/
+48
*
Remove ThreadWorkPool, replace by WorkerThreadPool
Juan Linietsky
2022-07-25
1
-7
/
+9
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-13
/
+13
*
Fix typo, call mesh_instance_free not mesh_free
Bastiaan Olij
2022-07-12
1
-1
/
+1
*
Merge pull request #62344 from BastiaanOlij/extract_dependencies
Rémi Verschelde
2022-07-06
1
-12
/
+12
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*
Split dependency logic
Bastiaan Olij
2022-06-28
1
-12
/
+12
*
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Fix crash in Environment "Canvas" background mode.
JFonS
2022-06-28
1
-1
/
+1
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/
*
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-22
1
-1
/
+1
*
Initial TAA implementation
jfons
2022-06-07
1
-5
/
+33
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