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path: root/servers/rendering/renderer_scene_cull.cpp
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* Fix lightmap capture not applied in one octantPer Melin2024-03-081-1/+1
* Fix never ending loop with overlapping probesBastiaan Olij2024-03-051-3/+14
* Implement hooks into rendererBastiaan Olij2024-02-181-5/+34
* Shadow volume culling and tighter shadow caster cullinglawnjelly2024-01-301-11/+71
* Add DummyShader handling to Dummy RenderingServer to ensure shader parameters...clayjohn2024-01-221-1/+1
* Directional 2 Split Shadow Stabilization Fixmrjustaguy2023-10-071-1/+1
* Merge pull request #81124 from bitsawer/fix_voxelgi_static_lightsRémi Verschelde2023-10-061-1/+2
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| * Fix VoxelGI static light pairingbitsawer2023-08-291-1/+2
* | [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-251-47/+47
* | Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.Dario2023-09-251-20/+29
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* Fix various typos with codespellRémi Verschelde2023-08-071-1/+0
* Fix instance uniform data buffer update delaybitsawer2023-07-181-2/+3
* Properly clear material slots on mesh instance when material is freedBastiaan Olij2023-05-221-1/+0
* Correctly insert lightmap captures and geometries.dearthdev2023-05-151-2/+2
* Fix instance uniforms breaking when setting a new mesh.Johan Aires Rastén2023-03-041-0/+1
* Move some worker_thread_pool.h includes out of header filesmyaaaaaaaaa2023-02-131-0/+1
* Implement cull_mask for decals and lights in mobile and compatibility backendsclayjohn2023-02-061-0/+3
* Merge pull request #72075 from Maran23/extents-to-sizeRémi Verschelde2023-02-011-4/+4
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| * Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...Marius Hanl2023-01-311-4/+4
* | Fix SSAO/SSIl being applied to reflection probesBastiaan Olij2023-01-301-3/+5
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* Use range iterators in LocalVector loopskobewi2023-01-211-8/+8
* Merge pull request #71709 from clayjohn/decals-lights-sortingRémi Verschelde2023-01-201-0/+4
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| * Sort decals and lights based on camera originclayjohn2023-01-201-0/+4
* | Add mutex when adding geometry instances to the dirty list in the Forward Clu...clayjohn2023-01-201-0/+4
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* Remove light from dynamic light list when removing scenarioclayjohn2023-01-171-0/+4
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* visual instance layers are regarded during shadow cullingMarkus Grafen2022-12-271-6/+17
* Merge pull request #70253 from BastiaanOlij/cleanup_sky_renderRémi Verschelde2022-12-231-4/+6
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| * Cleanup and improve sky renderBastiaan Olij2022-12-231-4/+6
* | Added options for sorting transparent objects (port of PR 63040)Bastiaan Olij2022-12-231-0/+15
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* Implement CAMERA_VISIBLE_LAYERS as built-in shader variableNumbuhFour2022-12-031-2/+2
* Get WebXR fully working in Godot 4!David Snopek2022-12-011-1/+1
* Finish implementing Canvas Background modeclayjohn2022-11-171-1/+1
* Merge pull request #67112 from Chaosus/fix_boolean_uniform_instancesYuri Rubinsky2022-10-281-2/+32
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| * Fix incorrect setup of boolean uniform instancesYuri Rubinsky2022-10-091-2/+32
* | Add `is_finite` method for checking built-in typesHaoyu Qiu2022-10-081-6/+1
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* Fix material overlay overriding shadow casting logicclayjohn2022-10-071-1/+1
* Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij2022-10-041-39/+40
* Split rendering driver project setting into renderer_name and rendering_drive...clayjohn2022-09-191-1/+1
* Replace AABB has_no_volume with has_volumeAaron Franke2022-09-041-1/+1
* Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde2022-09-021-1/+1
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| * Change Array arguments to TypedArraykobewi2022-09-011-1/+1
* | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde2022-09-021-10/+10
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| * | Rename `uniform` to `parameter` across the engineYuri Rubinsky2022-09-011-10/+10
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* | Extracting render buffers and changing it to a more generic solutionBastiaan Olij2022-09-011-6/+5
* | Implement Physical Light Units as an optional setting.clayjohn2022-08-311-12/+16
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* Dummy mesh support was added to the dummy renderer but incomplete. This compl...Bastiaan Olij2022-08-301-0/+32
* Rename `str2var` to `str_to_var` and similarMicky2022-08-261-3/+3
* Fix typo in RendererSceneCulltefusion2022-08-221-1/+1
* Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio2022-08-041-30/+30