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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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rendering
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renderer_scene_cull.cpp
Commit message (
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Author
Age
Files
Lines
*
Added material_overlay property to MeshInstance3D
Fernando Cosentino
2022-01-05
1
-0
/
+25
*
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
1
-9
/
+9
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*
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-29
1
-9
/
+9
*
|
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
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/
*
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
1
-1
/
+1
*
Fix transparency state initialization
jfons
2021-11-12
1
-0
/
+3
*
Add GLES2 2D renderer + Linux display manager
lawnjelly
2021-10-30
1
-0
/
+4
*
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
1
-3
/
+47
*
Merge pull request #54222 from JFonS/instance-fade
Rémi Verschelde
2021-10-28
1
-70
/
+139
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*
Implement distance fade and transparency
JFonS
2021-10-25
1
-14
/
+97
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*
Fix state inconsistencies in visibility dependencies.
jfons
2021-10-25
1
-57
/
+43
*
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Fix shadow disabling settings
jfons
2021-10-25
1
-2
/
+2
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/
*
Merge pull request #53790 from briansemrau/remove-distant-shadowy-void
Rémi Verschelde
2021-10-19
1
-1
/
+1
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*
Fix several issues with directional shadows
Brian Semrau
2021-10-14
1
-1
/
+1
*
|
Swap args of Plane(point, normal) constructor
mennomax
2021-10-15
1
-1
/
+1
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/
*
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-5
/
+5
*
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-29
1
-53
/
+53
*
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-21
1
-3
/
+3
*
Improvements to SpotLight3D and OmniLight3D's shadows
jfons
2021-08-19
1
-8
/
+3
*
Merge pull request #51025 from reduz/fix-directional-shadow-bias
Rémi Verschelde
2021-08-13
1
-71
/
+4
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*
Fix directional shadow bias
reduz
2021-07-29
1
-71
/
+4
*
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Some work on double support
Aaron Franke
2021-08-09
1
-2
/
+2
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/
*
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
1
-3
/
+3
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*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-3
/
+3
*
|
Fix various typos with codespell
luz paz
2021-07-25
1
-1
/
+1
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/
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-19
/
+17
*
Use specialization constants in clustered renderer
reduz
2021-07-12
1
-1
/
+54
*
Fix Command Queue Crash
reduz
2021-07-07
1
-0
/
+2
*
Fix Render Info
reduz
2021-07-03
1
-5
/
+4
*
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
Hugo Locurcio
2021-07-02
1
-18
/
+7
*
Clean up RenderingServer and its bindings
reduz
2021-07-01
1
-9
/
+0
*
Deprecate ImmediateGeometry
reduz
2021-06-30
1
-31
/
+1
*
Improve RID_Owner memory usage
reduz
2021-06-29
1
-12
/
+6
*
Fix crash in visibility range system.
jfons
2021-06-19
1
-2
/
+3
*
Fix "Ignore Occlusion Culling" flag.
jfons
2021-06-18
1
-1
/
+1
*
Refactor VisibilityNotifier3D
reduz
2021-06-16
1
-0
/
+45
*
Implement visibility range and dependencies.
jfons
2021-06-14
1
-169
/
+474
*
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-13
1
-141
/
+93
*
Rename GI Classes
reduz
2021-06-05
1
-92
/
+92
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-22
/
+22
*
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-05-03
1
-1
/
+1
*
Create mobile renderer
Bastiaan Olij
2021-05-03
1
-10
/
+11
*
Implement Particle Trails
reduz
2021-04-30
1
-1
/
+4
*
Implement occlusion culling
jfons
2021-04-23
1
-11
/
+98
*
Fix reflection probe
Bastiaan Olij
2021-04-21
1
-1
/
+8
*
Rename get_surface_material to get_surface_override_material
clayjohn
2021-04-14
1
-1
/
+1
*
Reorganize Project Settings
reduz
2021-02-18
1
-2
/
+2
*
Make Servers truly Thread Safe
reduz
2021-02-10
1
-14
/
+17
*
Rewrote how barriers work for faster rendering
reduz
2021-02-04
1
-87
/
+121
*
Fix zero scaling and material mappings being mapped to wrong fields
Gordon MacPherson
2021-01-26
1
-1
/
+2
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