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path: root/servers/rendering/renderer_scene_cull.cpp
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* Implement CAMERA_VISIBLE_LAYERS as built-in shader variableNumbuhFour2022-12-031-2/+2
* Get WebXR fully working in Godot 4!David Snopek2022-12-011-1/+1
* Finish implementing Canvas Background modeclayjohn2022-11-171-1/+1
* Merge pull request #67112 from Chaosus/fix_boolean_uniform_instancesYuri Rubinsky2022-10-281-2/+32
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| * Fix incorrect setup of boolean uniform instancesYuri Rubinsky2022-10-091-2/+32
* | Add `is_finite` method for checking built-in typesHaoyu Qiu2022-10-081-6/+1
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* Fix material overlay overriding shadow casting logicclayjohn2022-10-071-1/+1
* Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij2022-10-041-39/+40
* Split rendering driver project setting into renderer_name and rendering_drive...clayjohn2022-09-191-1/+1
* Replace AABB has_no_volume with has_volumeAaron Franke2022-09-041-1/+1
* Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde2022-09-021-1/+1
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| * Change Array arguments to TypedArraykobewi2022-09-011-1/+1
* | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde2022-09-021-10/+10
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| * | Rename `uniform` to `parameter` across the engineYuri Rubinsky2022-09-011-10/+10
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* | Extracting render buffers and changing it to a more generic solutionBastiaan Olij2022-09-011-6/+5
* | Implement Physical Light Units as an optional setting.clayjohn2022-08-311-12/+16
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* Dummy mesh support was added to the dummy renderer but incomplete. This compl...Bastiaan Olij2022-08-301-0/+32
* Rename `str2var` to `str_to_var` and similarMicky2022-08-261-3/+3
* Fix typo in RendererSceneCulltefusion2022-08-221-1/+1
* Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio2022-08-041-30/+30
* Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio2022-07-281-5/+5
* Change RendererSceneRender::GeometryInstance so more code is shared among ren...Bastiaan Olij2022-07-271-48/+48
* Remove ThreadWorkPool, replace by WorkerThreadPoolJuan Linietsky2022-07-251-7/+9
* Implement Vector4, Vector4i, Projectionreduz2022-07-231-13/+13
* Fix typo, call mesh_instance_free not mesh_freeBastiaan Olij2022-07-121-1/+1
* Merge pull request #62344 from BastiaanOlij/extract_dependenciesRémi Verschelde2022-07-061-12/+12
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| * Split dependency logicBastiaan Olij2022-06-281-12/+12
* | Fix crash in Environment "Canvas" background mode.JFonS2022-06-281-1/+1
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* Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij2022-06-221-1/+1
* Initial TAA implementationjfons2022-06-071-5/+33
* Add a new HashSet templatereduz2022-05-201-6/+6
* Use range iterators for RBSet in most casesAaron Record2022-05-191-34/+34
* Replace most uses of Map by HashMapreduz2022-05-161-24/+24
* opengl3 driver now works on windows including multi windowderammo2022-05-111-2/+5
* Rename Basis get_axis to get_column, remove redundant methodsAaron Franke2022-05-031-8/+8
* Rename Basis "elements" to "rows"Aaron Franke2022-04-291-1/+1
* Fix "ortogonal" -> "orthogonal" typo in rasterizer codeHugo Locurcio2022-04-261-10/+10
* Moved particles into ParticlesStorageBastiaan Olij2022-04-171-17/+17
* Move light, reflection probe and lightmap into LightStorageBastiaan Olij2022-04-171-81/+81
* Merge canvas and decal into TextureStorage and add render targetBastiaan Olij2022-04-171-1/+1
* Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij2022-04-021-24/+24
* Extract global variable, shader and material storageBastiaan Olij2022-03-311-24/+24
* Extract Decal and Decal atlas from Storage classBastiaan Olij2022-03-211-1/+1
* Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enumHugo Locurcio2022-03-171-3/+3
* Tweak render timestamp names for explicitness and consistencyHugo Locurcio2022-03-041-14/+14
* Add Particle Shader Userdatareduz2022-02-151-0/+9
* Remove RID_Owner.get_rid_by_indexreduz2022-02-051-2/+6
* Added material_overlay property to MeshInstance3DFernando Cosentino2022-01-051-0/+25
* Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde2022-01-041-9/+9
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| * Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio2021-12-291-9/+9