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Redot Engine – Multi-platform 2D and 3D game engine
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rendering
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renderer_scene_occlusion_cull.h
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
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Merge pull request #97934 from adamscott/give-AThousandShips-a-break
Thaddeus Crews
2024-10-29
1
-2
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+2
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
1
-2
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+2
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Fix Occlusion Culling not working for an orthogonal camera.
Rudolph Bester
2024-10-26
1
-1
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+1
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Merge pull request #818 from Spartan322/fixup/copyright-headers
George L. Albany
2024-10-27
1
-2
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+2
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Merge commit godotengine/godot@61accf060515416da07d913580419fd8c8490f7b
Spartan322
2024-10-26
1
-1
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+5
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Alternative fix to occlusion culling where all math is based on Euclidean dis...
Rudolph Bester
2024-10-17
1
-1
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+5
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Style: Apply new `clang-format` changes
Thaddeus Crews
2024-09-20
1
-1
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+1
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[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
A Thousand Ships
2024-05-02
1
-2
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+2
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Jitter raster occlusion camera to reduce false positives.
lawnjelly
2024-04-03
1
-7
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+43
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Use `Vector*` component-wise `min/max/clamp` functions where applicable
A Thousand Ships
2024-03-20
1
-1
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+1
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Remove ThreadWorkPool, replace by WorkerThreadPool
Juan Linietsky
2022-07-25
1
-1
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+2
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Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
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+1
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Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-3
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+3
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Fix typo in occlusion culling warning method name
Hugo Locurcio
2022-05-23
1
-11
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+11
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Occlusion culling fixes
jfons
2021-09-10
1
-11
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+13
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Some work on double support
Aaron Franke
2021-08-09
1
-1
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+1
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Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-3
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+3
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Implement occlusion culling
jfons
2021-04-23
1
-0
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+201