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* Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-3/+3
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| * Merge pull request #97934 from adamscott/give-AThousandShips-a-breakThaddeus Crews2024-10-291-2/+2
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| | * Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-251-2/+2
| * | Fix Occlusion Culling not working for an orthogonal camera.Rudolph Bester2024-10-261-1/+1
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* | Merge pull request #818 from Spartan322/fixup/copyright-headersGeorge L. Albany2024-10-271-2/+2
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| * | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | | Merge commit godotengine/godot@61accf060515416da07d913580419fd8c8490f7bSpartan3222024-10-261-1/+5
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| * Alternative fix to occlusion culling where all math is based on Euclidean dis...Rudolph Bester2024-10-171-1/+5
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Style: Apply new `clang-format` changesThaddeus Crews2024-09-201-1/+1
* [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`A Thousand Ships2024-05-021-2/+2
* Jitter raster occlusion camera to reduce false positives.lawnjelly2024-04-031-7/+43
* Use `Vector*` component-wise `min/max/clamp` functions where applicableA Thousand Ships2024-03-201-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Remove ThreadWorkPool, replace by WorkerThreadPoolJuan Linietsky2022-07-251-1/+2
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Implement Vector4, Vector4i, Projectionreduz2022-07-231-3/+3
* Fix typo in occlusion culling warning method nameHugo Locurcio2022-05-231-11/+11
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Occlusion culling fixesjfons2021-09-101-11/+13
* Some work on double supportAaron Franke2021-08-091-1/+1
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-3/+3
* Implement occlusion cullingjfons2021-04-231-0/+201