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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
servers
/
rendering
/
rendering_device.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix various typos with codespell
Rémi Verschelde
2023-08-07
1
-3
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+3
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Fix or workaround recent extension API compatibility issues
Rémi Verschelde
2023-08-03
1
-0
/
+1
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Merge pull request #79606 from clayjohn/ShaderRD-compilation-groups
Yuri Sizov
2023-08-01
1
-1
/
+3
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Add Shader compile groups to RD Shader system
clayjohn
2023-07-21
1
-1
/
+3
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Add custom texture create function
Bastiaan Olij
2023-07-26
1
-0
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+9
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Split raster barrier into vertex and fragment barrier
Bastiaan Olij
2023-07-15
1
-1
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+3
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Expose RD::texture_native_handle
Bastiaan Olij
2023-06-14
1
-0
/
+2
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Merge pull request #76418 from reduz/method-bind-validated-call
Rémi Verschelde
2023-05-08
1
-1
/
+9
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Add ValidatedCall to MethodBind
Juan Linietsky
2023-04-30
1
-1
/
+9
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Fix unsupported sampler filter used for voxel GI
Pedro J. Estébanez
2023-04-26
1
-0
/
+1
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Fix `compute_pieline` typo in `RenderingDevice.compute_pipeline_is_valid()`
Hugo Locurcio
2023-04-10
1
-1
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+1
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Added optional offset and size parameter to RenderDevice buffer_get_data method
EpEpDragon
2023-01-06
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Changed `STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT` type to enum flags
Yuri Rubinsky
2022-12-15
1
-1
/
+1
*
Refactor SPIR-V reflection into a generic RenderingDevice feature
Pedro J. Estébanez
2022-12-12
1
-0
/
+327
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Changed `RD::PipelineDynamicStateFlags` type to enum flags
Yuri Rubinsky
2022-12-11
1
-8
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+8
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Changed `RenderingDevice::TextureUsageBits` type to enum flags
Yuri Rubinsky
2022-11-26
1
-10
/
+10
*
Merge pull request #68942 from Chaosus/barrier_mask_flags
Rémi Verschelde
2022-11-22
1
-16
/
+16
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Expose `BarrierMask` as flags enum in `RenderingDevice`
Yuri Rubinsky
2022-11-22
1
-16
/
+16
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Add `offsets` parameter to RenderingDevice::vertex_array_create
Patrick Dawson
2022-11-11
1
-3
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+9
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Expose vertex_array_create
Patrick Dawson
2022-11-03
1
-0
/
+1
*
Prevent windows from having a size greater than device limit
MinusKube
2022-09-04
1
-0
/
+2
*
Change Array arguments to TypedArray
kobewi
2022-09-01
1
-1
/
+1
*
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-23
1
-0
/
+1
*
Add a Framebuffer cache
Juan Linietsky
2022-08-05
1
-0
/
+1
*
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
1
-2
/
+3
*
Merge pull request #53857 from briansemrau/rd-free-rid-bind-rename
Rémi Verschelde
2022-01-20
1
-1
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+1
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Rename RD::free binding to free_rid
Brian Semrau
2021-10-15
1
-1
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+1
*
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Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-14
1
-8
/
+0
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Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
1
-0
/
+7
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Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-12-10
1
-0
/
+7
*
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Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-04
1
-3
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+3
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Added SSIL post processing effect
clayjohn
2021-11-06
1
-3
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+3
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*
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
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*
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Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-2
/
+2
*
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rendering_device: if one compiles with at least on stage without sources, it ...
ChristopheClaustre
2021-11-09
1
-3
/
+7
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*
Fix missing argument names in bindings
Rémi Verschelde
2021-10-09
1
-1
/
+1
*
Expose Vulkan internal values for access from extensions
Bastiaan Olij
2021-09-09
1
-0
/
+16
*
Fixes to mobile renderer
reduz
2021-08-17
1
-7
/
+7
*
Merge pull request #51017 from vnen/extension-fixes
Rémi Verschelde
2021-08-10
1
-3
/
+3
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Fix a few default parameters in bindings
George Marques
2021-08-05
1
-3
/
+3
*
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Use subpasses to do 3D rendering and resolve in mobile renderer
Bastiaan Olij
2021-08-06
1
-1
/
+1
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*
Implement Binary Shader Compilation
reduz
2021-07-26
1
-27
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+54
*
Implement Specialization Constants
reduz
2021-07-11
1
-4
/
+41
*
Fix Render Info
reduz
2021-07-03
1
-0
/
+6
*
Implement Framebuffer Subpass support
reduz
2021-06-24
1
-10
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+62
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Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
/
+1
*
Implement shader caching
reduz
2021-05-31
1
-0
/
+12
*
Obtain supported Vulkan API
Bastiaan Olij
2021-03-26
1
-1
/
+1
*
doc: Sync classref with current source
Rémi Verschelde
2021-02-19
1
-1
/
+1
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