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path: root/servers/rendering/rendering_method.h
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* Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1fSpartan3222024-11-061-0/+1
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| * Added external camera feed from external plugin on Androidmaxime.chambefort2024-10-301-0/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...Dario2024-10-021-0/+5
* Implement support for bicubic lightmap filteringBlueCube33102024-08-191-0/+1
* Fixed Timestep Interpolation (3D)Ricardo Buring2024-07-071-0/+12
* Disable XR server when compiling without 3DAaron Franke2024-03-131-0/+7
* Implement hooks into rendererBastiaan Olij2024-02-181-0/+23
* Add optional depth fogEidolon2024-02-171-1/+9
* Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.Dario2023-09-251-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Added options for sorting transparent objects (port of PR 63040)Bastiaan Olij2022-12-231-0/+1
* Remove high quality glow as it is not any higher quality than regular glowclayjohn2022-12-131-1/+0
* Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij2022-10-041-6/+0
* Split rendering driver project setting into renderer_name and rendering_drive...clayjohn2022-09-191-0/+325