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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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rendering
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rendering_server_viewport.cpp
Commit message (
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Author
Age
Files
Lines
*
RenderingServer reorganization
reduz
2020-12-04
1
-1014
/
+0
*
Reorganize rendering server.
reduz
2020-12-03
1
-23
/
+21
*
Implement signed distance fields for 2D shaders
reduz
2020-11-26
1
-5
/
+40
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Implement DirectionalLight2D
reduz
2020-11-04
1
-6
/
+120
*
Refactor pixel snapping.
reduz
2020-10-30
1
-3
/
+25
*
Refactored 2D shader and lighting system
reduz
2020-10-24
1
-2
/
+18
*
Add a debanding property to Viewport
Hugo Locurcio
2020-08-14
1
-4
/
+17
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-4
/
+8
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+7
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-50
/
+0
*
Add screen space AA option, with FXAA implementation.
Juan Linietsky
2020-04-12
1
-3
/
+16
*
Shows proper scene render time in editor info
Juan Linietsky
2020-04-10
1
-0
/
+61
*
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-09
1
-26
/
+27
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-9
/
+9
*
More server renames for consistency after #37361
Rémi Verschelde
2020-03-28
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-0
/
+780